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Display title | ViTetris Vita |
Default sort key | ViTetris Vita |
Page length (in bytes) | 1,902 |
Page ID | 35786 |
Page content language | en-gb - British English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
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Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Edit history
Page creator | HydeWing (talk | contribs) |
Date of page creation | 02:26, 25 September 2023 |
Latest editor | HydeWing (talk | contribs) |
Date of latest edit | 04:39, 2 July 2024 |
Total number of edits | 9 |
Total number of distinct authors | 1 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
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Transcluded templates (3) | Templates used on this page: |
SEO properties
Description | Content |
Page title: (title )This attribute controls the content of the <title> element. | Vita Homebrew Games (Puzzle) - GameBrew |
Title mode (title_mode )More_information | append |
Article description: (description )This attribute controls the content of the description and og:description elements. | This is a custom version of tetris with 3D graphics written completely from scratch in C using Rinnegatamante's fantastic vitaGL library. This was mostly a passion project to learn OpenGL and explore the idea of how feasible it would be to store the tetrominos as a 16-bit integer representation of the 4x4 grid containing its block shapes. I also felt the Vita didn't have great options for Tetris (Tetris Ultimate taking nearly a full minute to boot into gameplay), so I felt compelled to fill that vacancy. I was very careful to implement the game engine to true Tetris specification but also added my own subtle creative touches. Try using the analog sticks during gameplay ;) |
Article image: (image )This attribute controls the content of the og:image element. This image is mostly displayed as a thumbnail on social media. | |
Image alternative text: (image_alt ) | ViTetris |