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Basic information
Display title | RGBGrafx GB |
Default sort key | RGBGrafx GB |
Page length (in bytes) | 1,109 |
Page ID | 34777 |
Page content language | en-gb - British English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Page image |
Page protection
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Edit history
Page creator | HydeWing (talk | contribs) |
Date of page creation | 01:27, 10 September 2023 |
Latest editor | HydeWing (talk | contribs) |
Date of latest edit | 11:14, 30 July 2024 |
Total number of edits | 5 |
Total number of distinct authors | 1 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Page properties
Transcluded templates (3) | Templates used on this page: |
SEO properties
Description | Content |
Page title: (title )This attribute controls the content of the <title> element. | GameBrew |
Title mode (title_mode )More_information | append |
Article description: (description )This attribute controls the content of the description and og:description elements. | RGBGrafx was developed to address the absence of a basic graphics library in the Game Boy programming community. It acts as an abstraction layer and allows developers to focus on their tasks without concerning themselves with low-level hardware interactions. |
Article image: (image )This attribute controls the content of the og:image element. This image is mostly displayed as a thumbnail on social media. | |
Image alternative text: (image_alt ) | RGBGrafx |