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Display title | Project Hazuki GBA |
Default sort key | Project Hazuki GBA |
Page length (in bytes) | 1,804 |
Page ID | 19749 |
Page content language | en-gb - British English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
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Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Edit history
Page creator | HydeWing (talk | contribs) |
Date of page creation | 09:49, 7 September 2022 |
Latest editor | HydeWing (talk | contribs) |
Date of latest edit | 09:37, 18 August 2024 |
Total number of edits | 10 |
Total number of distinct authors | 1 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
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Transcluded templates (3) | Templates used on this page: |
SEO properties
Description | Content |
Page title: (title )This attribute controls the content of the <title> element. | (Action) - GameBrew |
Title mode (title_mode )More_information | append |
Article description: (description )This attribute controls the content of the description and og:description elements. | Project Hazuki is a 2D SFII game engine demo for the Game Boy Advance. The initial goal is to create an overhead game engine which incorporates ideas from the Dreamcast game ShenMue. The project is named after Yu Suzuki, who was the main creative force behind ShenMue. |
Article image: (image )This attribute controls the content of the og:image element. This image is mostly displayed as a thumbnail on social media. | projecthazuki2.png |
Image alternative text: (image_alt ) | Project Hazuki |