Display title | Physics of Racing |
Default sort key | Physics of Racing |
Page length (in bytes) | 2,677 |
Page ID | 3428 |
Page content language | en-gb - British English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
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Edit | Allow all users (infinite) |
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Page creator | HydeWing (talk | contribs) |
Date of page creation | 15:55, 12 July 2012 |
Latest editor | HydeWing (talk | contribs) |
Date of latest edit | 11:07, 16 August 2024 |
Total number of edits | 19 |
Total number of distinct authors | 1 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Physics of Racing is a homebrew project of programming a racing game in 3D for the Nintendo DS. The development began with a simple sprite that moved a little, then became 3D version version that controls a Porsche 911 GT1. |