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Information for "Liqwiid Wars Algorithm"

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Display titleLiqwiid Wars Algorithm
Default sort keyLiqwiid Wars Algorithm
Page length (in bytes)5,538
Page ID18786
Page content languageen-gb - British English
Page content modelwikitext
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Page creatorHydeWing (talk | contribs)
Date of page creation02:34, 24 July 2022
Latest editorHydeWing (talk | contribs)
Date of latest edit02:34, 24 July 2022
Total number of edits1
Total number of distinct authors1
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

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The Recursive Flood Fill worked OK on small maps (really small 10x10px), but on anything reaching the size I wanted (300x300px) stack dumps were aplenty. In order to remove the stack as such I implemented a queue of "gradient points". The code is just for player 1 at the moment, but adding extra players is just a case of using the "team" variable, and as this was done at 2 in the morning I was more looking at going to bed than functional and elegant code. Saying that, for player 1 it works a treat. Although there is quite a chunk of code (as well as the overhead of a function call) I dont think there is a huge difference in speed between this and the first "algorithm" I tried.
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