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Display title | Faderfox Jr GB |
Default sort key | Faderfox Jr GB |
Page length (in bytes) | 3,856 |
Page ID | 35514 |
Page content language | en-gb - British English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
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Page protection
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Edit history
Page creator | HydeWing (talk | contribs) |
Date of page creation | 10:52, 12 September 2023 |
Latest editor | HydeWing (talk | contribs) |
Date of latest edit | 10:52, 12 September 2023 |
Total number of edits | 1 |
Total number of distinct authors | 1 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
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Transcluded templates (3) | Templates used on this page: |
SEO properties
Description | Content |
Page title: (title )This attribute controls the content of the <title> element. | GameBrew |
Title mode (title_mode )More_information | append |
Article description: (description )This attribute controls the content of the description and og:description elements. | Faderfox Jr. is a Game Boy program and Windows application created, programmed, and maintained by 8cylinder. Faderfox Jr. attempts to emulate the functionality of the Micromodul LX1. The Game Boy program is comprised of a screen with a matrix of virtual "buttons". It can be run on any real Game Boy and/or Game Boy emulator. A Microsoft Windows application converts the data generated by the Game Boy into MIDI data usable by PC applications. The PC Linker Game Boy port-to-parallel port cable transfers data from the Game Boy to a PC, where the Microsoft Windows application performs the necessary transformations. |
Article image: (image )This attribute controls the content of the og:image element. This image is mostly displayed as a thumbnail on social media. | |
Image alternative text: (image_alt ) | Faderfox Jr. |