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Display title | FRONTIER 1337 PSP |
Default sort key | FRONTIER 1337 PSP |
Page length (in bytes) | 4,712 |
Page ID | 36537 |
Page content language | en-gb - British English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
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Edit history
Page creator | Hyatt (talk | contribs) |
Date of page creation | 05:59, 7 April 2024 |
Latest editor | HydeWing (talk | contribs) |
Date of latest edit | 07:23, 7 April 2024 |
Total number of edits | 4 |
Total number of distinct authors | 2 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Page title: (title )This attribute controls the content of the <title> element. | (Simulation) - GameBrew |
Title mode (title_mode )More_information | append |
Article description: (description )This attribute controls the content of the description and og:description elements. | Txori has created a PSP version of the game FRONTIER - Elite II, which originally launched on the Atari ST back in '93. The source code, GLFrontier, was crafted by Tom Morton, who deserves all the props. Txori even picked up C language just to enjoy this game during train rides. It’s not all smooth sailing though. To boost the framerate, you’ll need to hit the Start button, head to the Setup screen, and dial down the detail level to "low". Also, switch off the “Space dust, clouds etc” and “Background stars” options… |
Article image: (image )This attribute controls the content of the og:image element. This image is mostly displayed as a thumbnail on social media. | |
Image alternative text: (image_alt ) | FRONTIER 1337 |