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Display title | Doom GBA - PC Doom Total Conversion |
Default sort key | Doom GBA - PC Doom Total Conversion |
Page length (in bytes) | 4,913 |
Page ID | 21411 |
Page content language | en-gb - British English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
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Edit | Allow all users (infinite) |
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Edit history
Page creator | HydeWing (talk | contribs) |
Date of page creation | 12:08, 27 September 2022 |
Latest editor | HydeWing (talk | contribs) |
Date of latest edit | 09:34, 23 Haziran 2024 |
Total number of edits | 8 |
Total number of distinct authors | 1 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
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Transcluded templates (3) | Templates used on this page: |
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Description | Content |
Page title: (title )This attribute controls the content of the <title> element. | (Game Hacks) - GameBrew |
Title mode (title_mode )More_information | append |
Article description: (description )This attribute controls the content of the description and og:description elements. | This patch completely converts the game from using the dated stripped down Jaguar Doom engine and instead switches it to a new homebrew port based on doomhack's PrBoom port to the GBA. Meaning, higher quality sounds, full non-simplified PC Doom maps, better framerate, graphics and music (far better music, they play in the correct level now). |
Article image: (image )This attribute controls the content of the og:image element. This image is mostly displayed as a thumbnail on social media. | |
Image alternative text: (image_alt ) | Doom GBA - PC Doom Total Conversion |