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Display title | 3DS vJoy Controller |
Default sort key | 3DS vJoy Controller |
Page length (in bytes) | 1,664 |
Page ID | 40209 |
Page content language | en-gb - British English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
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Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Edit history
Page creator | Hyatt (talk | contribs) |
Date of page creation | 01:01, 8 October 2024 |
Latest editor | HydeWing (talk | contribs) |
Date of latest edit | 02:43, 13 October 2024 |
Total number of edits | 3 |
Total number of distinct authors | 2 |
Recent number of edits (within past 90 days) | 3 |
Recent number of distinct authors | 2 |
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Transcluded templates (3) | Templates used on this page: |
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Description | Content |
Page title: (title )This attribute controls the content of the <title> element. | (Utilities) - GameBrew |
Title mode (title_mode )More_information | append |
Article description: (description )This attribute controls the content of the description and og:description elements. | This project enables anyone with one or more 3DS devices to use them as a unified, virtual controller through the vJoy framework. When a 3DS connects to the server (running on the system where the inputs are needed), it is automatically assigned the next available buttons and axes on the virtual controller. The server dynamically updates the controller's state based on the buttons pressed on the 3DS. |
Article image: (image )This attribute controls the content of the og:image element. This image is mostly displayed as a thumbnail on social media. | |
Image alternative text: (image_alt ) | 3DS vJoy Controller |