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Yeti3D is a pure PSP port of [[Yeti3D GBA|Yeti3D]] that is not dependent on SDL, it contains the source and compiled eboot. It was later renamed to Yeti-PSP (according to developer the updated version had not been realeased). ==Features== * The current viewport is 120x80 pixels, 15bit. * All textures are 64x64 8bit. * Textures are converted to 15bit via a pre-calculated lighting LUT. * Polygons can be any convex shape. Only squares are currently used. * Each vertex is described as X, Y, Z, U, V and brightness. * The renderer uses 24:8 fixed point maths. * Polygons are clipped in 3D space using 45 degree planes. Distance to plane calculations therefore use only additions and subtractions. * Polygon edges are clipped using one divide and 6 multiplies. * 4 clipping planes are used. No front plane is required. No back plane is used. * No per-span clipping is used. Fixed point errors are hidden offscreen. ==Installation== It comes with 2 versions: * EBOOT.PBP - Regular version that runs smoothly. * FAST_EBOOT.PBP - Essentially the same but without the restrictions of sceDisplayWaitVblankStart. ==External links== * Author's website - https://be2003.wordpress.com/2007/04/28/yeti3d-port
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