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{{#seo: |title=Vita Homebrew Games (Game engine) - GameBrew |title_mode=append |image=xsystem35vita2.png |image_alt=xsystem35-vita }} This is a port of xsystem35-sdl2 to the PlayStation Vita. xsystem35 is an open-source implementation of AliceSoft's System 3.x game engine. ==Installation== Create a subdirectory under ux0:data/xsystem35/ and copy all .ald and .ain files from the game directory into it. For BGM, you must rip the CD audio from the game disk and create a playlist pointing to the files (see the section on BGM [https://haniwa.website/games/preparing-a-game-directory.html here]). xsystem35-vita defaults to looking for a file named playlist in the game directory so it is not necessary to create a .xsys35rc file. File placement example: <pre> ux0:data\xsystem35\ |-Kichikuou Rance\ | |-bgm\ | | |-kichiku_2.mp3 | | |-kichiku_3.mp3 | | |-... | |-KICHIKUGA.ALD | |-KICHIKUGB.ALD | |-KICHIKUSA.ALD | |-KICHIKUWA.ALD | |-System39.ain | |-playlist </pre> where the file playlist contains: (The first line in this file is ignored.) bgm/kichiku_2.mp3 bgm/kichiku_3.mp3 ... ==Changelog== '''v00.02''' *Update Vita SDK libs and pull changes from upstream. '''v00.01''' *This is an alpha quality release. There will definitely be bugs. Please report any bugs you find to the issue tracker on Github. ==External links== * GitHub - https://github.com/nunuhara/xsystem35-vita * Game compatibility table - https://github.com/kichikuou/xsystem35-sdl2/blob/master/game_compatibility.md
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