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{{#seo: |title=Vita Homebrew Games (Puzzle) - GameBrew |title_mode=append |image=worldofgoovita2.png |image_alt=World of Goo Vita }} This is a wrapper/port of World of Goo for the PS Vita. World of Goo is a multiple award winning physics based puzzle/construction game made entirely by two guys. The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is. ==Installation== Requirements: * libshacccg.suprx * kubridge.skprx * fd_fix.skprx OR repatch_ex.skprx * Game Data Files: [https://play.google.com/store/apps/details?id=com.twodboy.worldofgoofull Android]. Install the required plugins: *Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder and adding two entries to your config.txt under *KERNEL (change to ur0 if you store the plugin there): *KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx *Note, don't install fd_fix.skprx if you're using rePatch plugin. *(Optional) Install PSVshell to overclock your device to 500Mhz. *Install libshacccg.suprx, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide]. Adding the game files: *Obtain your copy of World of Goo legally for Android in form of an .apk file. [https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access You can get all the required files directly from your phone] or by using an apk extractor you can find in the play store. *Open the apk with your zip explorer and extract the file libworldofgoo.so from the lib/armeabi-v7a folder to ux0:data/goo. *Extract the folders res and properties from the assets folder inside ux0:data/goo. ==User guide== The main objective of the game is to get a requisite number of goo balls to a pipe designed to represent the exit. In order to do so, the player must use the goo balls to construct bridges, towers, and other structures to overcome gravity and various terrain difficulties such as chasms, hills, spikes, windmills, or cliffs. There are several types of goo balls in the game, each of which has unique properties. The player must exploit combinations of these goo balls in order to complete each level. ==Screenshots== https://dlhb.gamebrew.org/vitahomebrews/worldofgoovita3.png https://dlhb.gamebrew.org/vitahomebrews/worldofgoovita4.png https://dlhb.gamebrew.org/vitahomebrews/worldofgoovita5.png https://dlhb.gamebrew.org/vitahomebrews/worldofgoovita6.png ==Changelog== '''v1.2.1''' *Updated trophies icons to hi-res versions. '''v1.2''' * Updated to latest vitaGL build. * Updated to latest so loader build. * Added trophies support. '''v1.1''' *Enabled VBOs usage (Less CPU load during rendering). *Fixed an issue causing freezes on level ends in certain circumstances. *Added support for other languages (Italian, Spanish, Dutch, German, Korean, Chinese, French, Polish). *Implemented Menu key with Start button. Now pressing it will pause the game/return to main menu from game HUB. *Disabled all debug loggings (Less CPU load and no waste of storage). '''v1.0''' *Initial release. ==Credits== *TheFloW for the original .so loader and general advices during the porting. *f2pwn for testing the homebrew. *Once13One for the Livearea assets. ==External links== * GitHub - https://github.com/Rinnegatamante/goo_vita * VitaDB - https://vitadb.rinnegatamante.it/#/info/806 [[Category:Mobile game ports on Vita]] [[Category:Vita game ports]]
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