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Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system. It is a BSD-licenced GUI toolkit for the Nintendo DS, written in C++. It features a 2D graphics library with fast clipping routines and a full suite of UI components, including text boxes, scrolling lists, buttons, windows, etc. It can be used to produce everything from simple GUIs to full-blown window managers. ==Features== * Support for multiple windows. * Full set of components of the user interface. * The elements (windows) can be dragged. * Windows without frames. * Debug mode. * Optimized application to draw and erase. * System events. * Automatic application to collect garbage. * Complete API to build new applications. * Different types of fonts supported. * Oriented design to easily adapt to other programs in C++. * Simple API for rapid creation of a graphical user interface. * FIFO multitasking, each application runs at a time. * Unicode strings encoded with UTF-8. * Support for Windows applications (font2font, bmp2font, etc). ==User guide== It requires the latest devkitPro and do one of the following things as operating system: * Windows - 2 methods available. Use the Install.bat found in the folder or copy the folder Woopsi libwoopsi to C:\devkitPro. * Linux - Same as the second option of Windows, copy the folder libwoopsi to C:\devkitPro. * MacOSX - Compile what is in the folder Woopsi. To test the installation: * Open a command prompt and CD to the template folder (relative to the document) and type <code>make</code> * Open the /template/Release/template.nds ROM file in a DS emulator or copy it to your flash cart and load it up. ==Media== '''Woopsi demo v0.99.3''' ([https://www.youtube.com/watch?v=aOA650uKf8s Cid2Mizard]) <br> <youtube>aOA650uKf8s</youtube> ==Changelog== '''V1.3''' Fixes: * Label and TextBox are more efficient when rendering text changes. * Removed unused GLYPH_MAP_SIZE constant from fontbase.h. * Header file in template moved into include directory. * Animation::play() stops if there are no frames to play. * Animation::getCurrentFrame() returns NULL if there are no frames. * Animation::getCurrentBitmap() returns NULL if there are no bitmaps. * Fixed memory leak when deleting SDL framebuffer. * Removed extraneous globals from woopsifuncs.cpp. * WoopsiString::subString() passes the correct arguments to the WoopsiString constructor. * StringIterator::moveTo() ignores attempts to move to negative indices. * Improved use of DMA hardware. * Updated C# tools. * Removed Visual Studio files. New Features: * Added WoopsiTimer::isRunning(). * Added SuperBitmap::setX(). * Added SuperBitmap::setY(). * Added SuperBitmap::getX(). * Added SuperBitmap::getY(). * Added FontConverter, a winforms UI for font2font. ==Credits== Coding and design - Antony Dzeryn. Testing, technical advice, other contributions - Jeff Laing. PALib independence - Steven Harrison. Testing and suggestions - John Buxton, Chase, Leonelhs, Carpfish. Unicode work and libfreetype integration - Olivier Binda (Lakedaemon). Testing and gadget contributions - Mark Adamson. Simian Zombie logo - John Clay. Thanks to - The devKitPro team. ==External links== * Official website - http://woopsi.org * Bitbucket - https://bitbucket.org/ant512/woopsi
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