You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
Wii-DOOM is a port of id Software's FPS game DOOM to Nintendo's Wii as well as Wii U, using the Wii U's Wii emulator (an installed [[Homebrew Channel Wii|Homebrew Channel]] is required for that). By porting the Chocolate DOOM engine, users are able to use this homebrew to play DOOM on Nintendo's Wii and Wii U. ==Installation== To use Wii-DOOM, place the file "DOOM.WAD" (with lowercase letters) in the same directory as "BOOT.DOL" and "PSPDOOM.WAD." The program will automatically create the necessary configuration file and savegame files/directories within its own directory. IWAD compatibility: *Most of the Doom IWADs are supported but not all. *The Wii-Doom Port Supports Doom, Doom 2, Final Doom, Hacx, Freedoom, Chex And Chex 2. *For Hacx, only the Hacx V1.2 Registered IWAD is supported. *For Freedoom, only The Freedoom V0.8 Phase 2 IWAD is supported. *The corresponding resource PWADs will be loaded automatically. *If you Wish, you can also load PWAD's with these releases for custom maps/graphics/sound/music. ==Screenshots== https://dlhb.gamebrew.org/wiihomebrews/chocolatedoomwii3.png https://dlhb.gamebrew.org/wiihomebrews/chocolatedoomwii4.png https://dlhb.gamebrew.org/wiihomebrews/chocolatedoomwii5.png ==Media== '''PS2DOOM vs. Wii-DOOM ([https://www.youtube.com/watch?v=DcBv2tPmMU4 TheDimensioner])'''<br> <youtube>DcBv2tPmMU4</youtube> '''Homebrew Wii - How To Play Doom & Chex Quest''' ([https://www.youtube.com/watch?v=yk_mXiLFYUU MrVile]) <br> <youtube>yk_mXiLFYUU</youtube> ==Changelog== '''Wii-Doom (R33)''' * Applied More Patches To Ogg-Support For Doom 2. * Applied More Patches To Ogg-Support For The Game States. * Disabled Shortly Visible Error Message When Starting Up Hacx On Map01. * Speed-Up When Loading Game Resources. * Speed Up When Choosing Pwad's In The Wad Selector Menu. * Doubled The Ram Provided For Use. * Small Cosmetic Changes To Wad Selector Menu & Game Startup Screen. * Remapping Of Classic Button B And A For Wad Selector Menu. * Allowing To Open The Menu Using The Classic Controller While A Demo Is Running. * Disallow Addition Of Previously Selected Pwad's. * Deactivated Pseudo Sd-Gecko Support For Wad Selector Menu. * Deactivated Dead Gamecube Controller Code. * Deactivated Demo Playback For All Iwad Files Of Doom (Needs Further Investigation). * Upgraded Renderer To Use 32-Bit Integer Math. * Included Floor / Ceiling Wiggle Fix By Fabian Greffrath's Source Port "Crispy Doom". * Changes To Error / Failure Logging & Output. * Changed Flag Back To Non-Debug Mode. * Changed Throttle For Joystick Y Axis From 0 To +20 / -20. * Changed Wad Selector Home Directory To Default App Path. * Removed Demo Playback For Several Doom Iwads (Out Of Sync Error). * Refreshing / Redrawing Enhancement To The Screen Border. * Fixed Ogg Support For Sd Card Usage. * Fixed Ogg Music Not Playing For Certain Iwads. * Fixed Wrong Typo Upon Rendering Sprite Clipping Info (Not Really A Bug). * Fixed A Bug That Would Cause The Port To Crash If Enabling The Display Ticker When Not Running A Game. * Fixed A Bug For Freedoom Phase 2 Where Selecting A Map To Warp To Didn't Display The Destination Map. * Fixed A Bug For Freedoom Phase 2 Where The Weapons Cheat Menu Didn't Display The Super Shotgun. * Fixed A Bug Causing A Crash When Entering Game Settings Menu While Not Running Any Game. * Fixed A Bug Causing A Crash When Pressing The Button For Automap Start Upon Game Startup. * Fixed A Bug Causing Crashes When Walking Into Sectors That Have Been Lowered By Crossing A Linedef. * Fixed A Bug When Using Crosshair At Fullscreen Was Drawn At Wrong Y-Pos. * Fixed A Bug In The Finale Cast Of Doom Ii Where Monsters Weren't Showing The Dying Frames. * Fixed Menu Button For Going Back. * Fixed Buttons For Wad Selector Menu. * Added Ingame Console. * Added Ogg-Music Support. * Added "No Rest For The Living" Support. * Added Possibility To Warp To Secret Map E1m10 (Sewers) For Xbox Doom.Wad. * Added Possibility Of Using A Button Bind For Running. * Added Iwad Support For The Psn Doom Iwad Release. * Added Iwad Support For Xbox Doom.Wad. * Added Iwad Support For The Xbox Doom 2 Iwad Release. * Added Support For The Doom & Doom 2 Iwad's Of Doom 3 Bfg Edition (Pc). * Added Support For Warping Xbox' Doom 2 Iwad From Map 02 To Secret Map 33. * Added Possibility To Jump In The Game. * Added Wad Selector Menu Info On How To Reset The Flags (Shown If A File Has Been Almost Selected). * Added Crosshair Flag To Config. * Added Sd-Card Support. * Added Button To Change Weapons Backwards. * Added Possibility Of Loading Up To 3 Pwads. * Re_Introducing Key Bindings From My Previous Releases Of Chocolate To The Psp / Ps Vita. * Workaround For Some Minor "Bad V_Drawpatch" Crashes (But Hacx's Shotgun Frame Is Still A Bit Buggy). * Reset Flags For Pwad's When Pressing The "X"-Button On The Wad Selector Menu. ==Credits== Thanks fly out to: * fraggle (creator of the Chocolate DOOM port). * Kaiser (re-creator of the STRIFE source code). * Quasar (re-creator of the STRIFE source code). * Fabian Greffrath (creator of Crispy-DOOM). * Arikado & Jendave (creators of the first Wii-DOOM / Wii-HERETIC / Wii-HEXEN / Wii-STRIFE ports). * davebaol (creator of the Wii d2x-cIOS installer). * The DOOM Legacy Team. * The devkitPro Team. Compiling/Testing info: *Ubuntu 14.04 Trusty Tahr 32Bit Desktop. *devkitPro (devkitPPC Wii-SDK) with GCC v4.8.2. *Chocolate DOOM source code (includes the source of all 4 games). *Several code snippets from here and there. ==External links== * GBAtemp - https://gbatemp.net/threads/release-wii-doom-wii-heretic-wii-hexen-wii-strife-all-in-one-proper.374400/ * Google Code - https://code.google.com/archive/p/wii-doom/
Advertising: