You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
{{#seo: |title=GameBrew |title_mode=append |image=waternetgb.png |image_alt=Waternet }} Waternet is a multiplatform puzzle game written for old consoles and handhelds like Game Boy (Color), Game Gear, Master System, Analogue Pocket and Mega Duck using the gbdk sdk. Waternet game concept is based on the Net and Netslide game from the [https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ Simon Tatham's Portable Puzzle Collection], == Installation == Play it using an emulator or on real hardware with a flashcart. The ROM file can be used with an emulator or on a real Game Boy. The ROM file can be used with an emulator or on a real hardware with a flashcart. == User guide == === Game Modes === The aim of the game, in any game mode is always to connect all pipes so that water can flow through them from the water point source. How you can accomplish this depends on the game mode. The game has a help section in the main menu where you can always check up on the rules of each game mode. === Rotate Mode === You need to connect all the pipes so water flows through them, by pressing the A or 1 button (depending on the system) on a pipe, to rotate the single pipe. === Slide Mode === You need to connect all the pipes so water flows through them, by pressing the A or 1 button (depending on the system) on the arrows of a row or column. The row or column will move all pipes in the direction the arrow is pointing at. === Roslid Mode === You need to connect all the pipes so water flows through them, by pressing the A or 1 button (depending on the system) on the arrows of a row or column. The row or column will move all pipes in the direction the arrow is pointing at. You can also press the A or 1 button (depending on the system) on a pipe, to rotate the single pipe. This is a combination Rotate and Slide mode. == Controls == D-Pad - Cursor A - Confirm (menu, level selector), Rotate/Slide (in game) B - Back (menu, level selector, in game) == Screenshots == https://dlhb.gamebrew.org/gbhomebrews/waternetgb2.png https://dlhb.gamebrew.org/gbhomebrews/waternetgb4.png https://dlhb.gamebrew.org/gbhomebrews/waternetgb5.png https://dlhb.gamebrew.org/gbhomebrews/waternetgb6.png ==Media== '''Waternet game on gameboy, programmed using gbdk. Sound, Music and Gameboy Color support added.''' ([https://www.youtube.com/watch?v=-r80HFNC7UY Willems Davy]) <br> <youtube>-r80HFNC7UY</youtube> == Changelog == '''v1.0 2022/04/11''' * First release. == Credits == Tutorials used: * GamingMonsters "How to create a gameboy game" video tutorials on [https://www.youtube.com/watch?v=HIsWR_jLdwo&list=PLeEj4c2zF7PaFv5MPYhNAkBGrkx4iPGJo&index=1 youtube]. Code Credits: * Fading function for Game Boy Color is based on ZGB's implementation - https://github.com/Zal0/ZGB * Super Gameboy Border implementation is taken from GBDK-2020 SGB Border example - https://github.com/gbdk-2020/gbdk-2020 * Music [https://www.gamedeveloper.com/programming/making-a-game-boy-game-in-2017-a-quot-sheep-it-up-quot-post-mortem-part-2-2- implementation] based on system used in the [https://gamejolt.com/games/sheepitup/267335 sheep it up] gameboy game made by Dr. Ludos * Music on Sega hardwarde wouldn't have been possible without the help from [https://github.com/SelvinPL/SegaSound SelvinPL's Sega Sound example] * Batteryless save implementation is Toxa's implementation, only changed the commands for my (reproduction) cartridges - https://github.com/untoxa/batteryless_save * Flash chip commands for batteryless save taken from FlashGBX / GBXCartRW - https://github.com/lesserkuma/FlashGBX Cartridge Graphcis used * [https://www.deviantart.com/armando92/art/Label-Template-for-Gameboy-Gameboy-Color-Carts-418758475 Game Boy Cartridge Template] - armando92 * [https://www.smspower.org/forums/files/gg_label_design_v10_126.png Game Gear Cartridge Template] - SegaSonicFan Designs * [https://www.deviantart.com/borracho2x/art/Template-Sega-Master-System-805970013 Master System Cartridge Template] - borracho2x * [https://www.cleanpng.com/png-circle-graphic-design-brand-pattern-cartoon-fine-d-440349/ Water droplets] - Baure * [https://www.cleanpng.com/png-commercial-cleaning-window-cleaner-maid-service-ja-4614244/ Plumber Guy] - Endara * [https://www.cleanpng.com/png-piping-and-plumbing-fitting-plastic-pipework-chlor-5780276/ Plastic Pipes] - Jaumo Tools used: * GBDK 2020 - https://github.com/Zal0/gbdk-2020/ * Visual Studio Code - https://code.visualstudio.com/ * BGB - https://bgb.bircd.org/ * Emulicious - https://emulicious.net/ * Game Boy Tile Designer - http://www.devrs.com/gb/hmgd/gbtd.html * Game Boy Map Builder - http://www.devrs.com/gb/hmgd/gbmb.html * Game Boy Png Converter - https://github.com/gingemonster/GameBoyPngConverter * Gimp Image Editor - https://www.gimp.org/ * Online Sequencer - https://onlinesequencer.net/ * Music notes to Game Boy Frequencies chart - http://www.devrs.com/gb/files/sndtab.html == External links == * itch.io - https://joyrider3774.itch.io/waternet * GitHub - https://github.com/joyrider3774/waternet
Advertising: