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{{#seo: |title=Vita Homebrew PC Tools (Developments) - GameBrew |title_mode=append |image=vitashark002.png |image_alt=vitaShaRK }} vitaShaRK (vita Shaders Runtime Kompiler) is a runtime shader compiler library for PSVITA/PSTV using the SceShaccCg module contained inside the PSM runtime. In order to use vitaShaRK, you need to install also [https://github.com/bythos14/SceShaccCgExt SceShaccCgExt]. ==Changelog== '''v1.5''' *Add shark_get_internal_compile_output function. '''v1.4''' *Integrated sceShaccCgExt. '''v1.3''' *Add shark_set_allocators to change sceShaccCg allocator funcs. '''v1.2''' * SceShaccCg does not copy the inputs to sceShaccCgCompileProgram, so they must not be stored on the stack unless their lifetimes last the full time between CompileProgram and DestroyCompileOutput. '''v1.1''' * Do not include vitasdk.h. * Do not include modulemgr.h. * Include modulemgr.h. '''v1.0''' * First Release. ==Credits== *frangarcj for the original vita2d shader compiler source used as base to build up this library. *Bythos for [https://github.com/bythos14/SceShaccCgExt SceShaccCgExt]. *S1ngyy for the awesome logo. ==External links== * GitHub - https://github.com/Rinnegatamante/vitaShaRK * Twitter - https://twitter.com/rinnegatamante/status/1276962440228601858 [[Category:Support the author]]
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