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{{#seo: |title=Vita Homebrew Games (Shooter) - GameBrew |title_mode=append |image=vitaquakeiii2.png |image_alt=vitaQuakeIII }} This is a port of ioquake3, an improved source port of idTech 3, the engine running Quake III: Arena. vitaQuakeIII supports Quake III: Arena, OpenArena and Quake III: Team Arena. '''Note:''' It is suggested not to mess up with Setup menu since the release will have an already tweaked config file that should offer a good framerate without downgrading too much graphics. If you want to change some settings, edit q3config file inside baseq3 folder. ==Installation== Install libshacccg.suprx, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide]. To use full game files, you'll need data files updated to latest patch available. *For standard game, place pk3 files from baseq3 folder to ux0:data/ioq3/baseq3 folder. *For Quake 3: Team Arena, place pk3 files from missionpack folder to ux0:data/ioq3/missionpack folder. ==User guide== ===How to use lower resolutions=== To use lower resolutions to improve framerate more, edit in q3config file the r_mode parameter to: *0 = 480x272 *1 = 640x368 *2 = 720x408 *3 = 960x544 ===How to enable dynamic lights and mipmaps=== If you used to play vitaQuakeIII before v.1.0 release, you probably have those two features disabled in your config files. To enable them edit: *r_dynamiclight from 0 to 1 *r_textureMode from GL_LINEAR to GL_LINEAR_MIPMAP_LINEAR or GL_LINEAR_MIPMAP_NEAREST ===Regarding OpenArena core=== OpenArena core doesn't use OpenArena engine but still ioquake3 engine. This means some stuffs (especially in the renderer) are missing (eg. the particles renderer). ==Controls== D-Pad/Left Analog - Move character Right Analog/Touchscreen - Move Camera L - Aim R - Shoot Cross - Jump Square - Crouch Circle - Use Item Triangle - Change in use weapon Start - Pause Select - Show Score ==Screenshots== https://dlhb.gamebrew.org/vitahomebrews/vitaquakeiii3.png https://dlhb.gamebrew.org/vitahomebrews/vitaquakeiii4.png https://dlhb.gamebrew.org/vitahomebrews/vitaquakeiii5.png https://dlhb.gamebrew.org/vitahomebrews/vitaquakeiii6.png ==Changelog== '''v1.2''' * Updated to latest vitaGL usage. * Added support for virtual keyboard. You can make it show up whenever you have a text input focused by pressing X. * Reduced engine's memory usage. '''v1.1''' * Updated to latest vitaGL usage. * Added multithread support (controllable from r_smp cvar) for better performances. * Added gyroscope aiming (controllable from cl_gyroscope, cl_gyro_h_sensitivity and cl_gyro_v_sensitivity cvars). * Made so that right analog sensitivity can be adjusted via cl_analog_slowdown cvar. * Made sv_pure 0 by default making offline games run with better performances. '''v1.0''' * Updated to latest vitaGL usage. * Updated to GCC10 usage. * Enabled multitexturing usage (huge performance boost). * Enabled texture compression usage. * Fixed dynamic lights, now they render properly (r_dynamiclight). * Removed Urban Terror core (too heavy for PSVita). * Fixed several renderer related glitches (eg: fog not properly rendering in some maps). * Fixed portals and mirrors rendering (r_noportals). ==Credits== Original credits: * ioq3 developers for ioquake3 engine. * fgsfds for helping me implementing dynamic linking for shared libraries. * rsn8887 for the improved analogs sensitivity system. * Ch3lin for the Livearea assets. * All my Patreon supporters. If you like the author's work and wish to support them, consider becoming a [https://www.patreon.com/Rinnegatamante Patreon supporter]. ==External links== * GitHub - https://github.com/Rinnegatamante/vitaQuakeIII * VitaDB - https://vitadb.rinnegatamante.it/#/info/375 * Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=48955 * PSX-Place - https://www.psx-place.com/threads/release-vitaquakeiii-ioquake3-port-for-psvita-quake-iii-quake-iii-team-arena-openarena.34480/ [[Category:PC game ports on Vita]] [[Category:Vita game ports]]
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