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{{#seo: |title=Vita Homebrew Games (Shooter) - GameBrew |title_mode=append |image=vitahexenii2.png |image_alt=vitaHexenII }} vitaHexenII is a port for PS Vita of Hexen II, a popular dark-fantasy FPS created by Raven Software using a modified version of Quake Engine. It's based on [[vitaQuake]] core and it shares a lot of features with it. ==Features== *Support to both standard game and Portal of Praveus expansion. *Support to both analogs for comfortable aiming and player movement. *Native support to 960x544 resolution. *Rescaler in options menu for FPS enthusiasts. *Different hidden features unlocked in the Options Menu (Like FOV). *Support to dualshock rumbling when player get hit (PSTV only). *Sounds and CDAudio (Soundtrack) support. *Software GPU Rendering. *Support to savestates. ==Installation== How to install: *Place the data folder in ux0: and place your data1 folder from your Hexen II purchased installation in ux0:/data/Hexen II. *If you want to install also Portal of Praveus, copy also the portals folder to ux0:/data/Hexen II. *If you have the Steam version of Hexen II, [https://wololo.net/talk/viewtopic.php?p=424021#p424021 refer to this post]. How to use soundtrack: *Soundtrack is supported in MIDI, OGG and MP3 formats. *Files must be placed in ux0:/data/Hexen II/cdtracks and must be named for example as track00.ogg, track01.ogg, etc (case-sensitive). *If you are extracting tracks from your Hexen II cd, this is the correspondence between track name and track filename: ** track02 -> casa1 ** track08 -> egyp3 ** track14 -> roma3 ** track03 -> casa2 ** track09 -> meso1 ** track15 -> casb1 ** track04 -> casa3 ** track10 -> meso2 ** track16 -> casb2 ** track05 -> casa4 ** track11 -> meso3 ** track17 -> casb3 ** track06 -> egyp1 ** track12 -> roma1 ** track07 -> egyp2 ** track13 -> roma2 Custom Crosshair: *Starting with vitaHexenII v.2.3, it will be possible to use a completely custom crosshair with the game. *To do so, you should create a file named xhair.bin and place it in ux0:data/Hexen II/GAMEFOLDER folder (GAMEFOLDER will be data1 for main Hexen II for example). *This file must contains 64 bytes that will define the 8x8 crosshair glyph. A byte set at 0xFE will mean a visible pixel. A byte set at 0xFF will mean an invisible pixel. *The custom crosshair usage can be enabled in Options menu. If no xhair.bin is provided, when Custom crosshair will be set, QuakeWorld crosshair2 will be used. *You can also alter crosshair color by setting these three values in config.cfg - crosshaircolor_r, crosshaircolor_g, crosshaircolor_b. *By default these three values are set at 255, 255, 0. ==Screenshots== https://dlhb.gamebrew.org/vitahomebrews/vitahexenii3.png https://dlhb.gamebrew.org/vitahomebrews/vitahexenii4.png https://dlhb.gamebrew.org/vitahomebrews/vitahexenii5.png ==Known issues== When attempting to change map, sound is not properly paused. ==Changelog== '''v2.3''' * Drastic performance boost thanks to ARM NEON usage and vitaGL fixes. * Added Anaglyph 3D support (red-cyan glasses only). * Added support for custom crosshairs. (See below). * Disabled FPU exceptions traps (Will make app less incline to crashes). * vitaHexenII version will now be shown on main menu background. ==External links== * Twitter - https://twitter.com/Rinnegatamante/status/1243124107056726016 * GitHub - https://github.com/Rinnegatamante/vitaHexenII * VitaDB - https://vitadb.rinnegatamante.it/#/info/196 * Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=46740&p=425865#p425865 * GBAtemp - https://gbatemp.net/threads/release-vitahexenii-hexen-ii-port-for-psvita.439064/ [[Category:PC game ports on Vita]] [[Category:Vita game ports]]
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