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Interactive Scene Viewer, using Opengl. This demonstration covers 2 distinct projects, VSIuO and MMuOpengl. The idea is to provide non-coders, the ability to create interactive scenes, in a space-saving manner. This version is currently limited to the display of a single scene. It can contain textured or untextured objects, free cameras and cameras constrained to a target point. ==User guide== ===Definition of a scene=== A scene is defined by a folder containing 2 sub-folders: * gfx, for textures in png format (with alpha channel). * objs, for objects in Wavefront .obj format. Apart from the expansion, a texture will bear the name of the object to which it must be associated. ===vsiuo.content.conf=== This file is used to build the scene by following instructions. To view a scene, this file must contain at least one Sc instruction. ===Sc example_scene=== Sc indicates that example_scene, a corresponding folder containing a scene that must be loaded. <code>Cm free 0.0 0.0 0.0 <> 2.0 0.0 0.0</code> *Add a free camera, positioned at x=0, y=0, z=0. *With a default target at x=2, y=0, z=0. <code>Cm target 0.0 0.0 0.0 <> 1.0 0.0 0.0</code> *Add a constrained camera to a target point x=0, y=0, z=0. *With a default position at x=1, y=0; z=0. <code>Rt example_object y -1.0</code> *Assigns a cyclic rotation of -1 to the example_object object on its y axis. ==Controls== '''PSP:''' Triangle/Cross - Advance/backward (free camera), Zoom in/out (constrained camera) Circle - Go to the next camera Analog - Camera rotation (Normal speed) D-Pad - Camera rotation (Higher speed) ==Media== '''VSIuO | Jublux - Psp Homebrew Game Project''' ([https://www.youtube.com/watch?v=F4D8j7upodY m-c/d]) <br> <youtube>F4D8j7upodY</youtube> '''VSIuO | WIP - Axtral Park Step''' ([https://www.youtube.com/watch?v=GLAOrGnX330 m-c/d]) <br> <youtube>GLAOrGnX330</youtube> ==External links== * GitHub - https://github.com/mcidclan * Brewology - https://www.brewology.com/downloads/download.php?id=9419&mcid=1
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