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{{#seo: |title= (Shooter) - GameBrew |title_mode=append |image=thrustadv2.png |image_alt=Thrust Advance }} Thrust Advance is an unofficial conversion of the arcade space shooter Thrust. ==User guide== Differences to Thrust (C64): *The door opens the wrong way on level 5. *The teleport effect is missing. *There should be 2 types of fuel pod, there is only one. *There are no collisions between the ship or orb and static objects. *The particles for players bullets, limpet bullets and debris are all the same colour. *The sprites are 2/3 the size that they should be, in comparison to the landscape. *The orb stand remains after the orb has been picked up. ==Controls== Left/Right - Rotate anti-clockwise/clockwise A - Fire B - Thrust R - Shield, Tractor beam ==Screenshots== https://dlhb.gamebrew.org/gbahomebrews/thrustadv3.png https://dlhb.gamebrew.org/gbahomebrews/thrustadv4.png https://dlhb.gamebrew.org/gbahomebrews/thrustadv5.png ==Compatibility== This version works on hardware as well as emulators as below. VisualBoyAdvance - Works fine <br> BoycottAdvance - Has dodgy sound <br> Mappy - Looks OK but goes totally bonkers <br> ==Known issues== After entering a high score it's saved by writing to CartRAM at 0x0E000000 this might possibly cause problems on hardware but does work on VisualBoyAdvance. ==Changelog== '''V1.04 2002/12/02''' *Running out of fuel and dying ends the game. *The reactor flashes when it goes into meltdown. *Added a pause mode using the "Select" key. *Added an "enter" character to the highscore entry. *During highscore entry the "Up" and "Down" keys repeat after a short delay. *Added a prompt to enter your name on the highscore screen. '''V1.03 2002/11/18''' *Removed BIOS calls. '''V1.02 2002/11/15''' *Fixed a minor door bug. *Fixed bug with losing lives at when the reactor blows. *Lowered the fireing rate increase when the reactor is destroyed. *Fixed a rogue limpet gun on map 6. *Centered the lives, text and number, on the OSD. *Removed DMA (except sound). '''V1.01 2002/11/05''' *Changed the title screen. '''V1.00 2002/11/05''' *Inital release. ==Credits== Thanks to: *Jeremy C. Smith for the original Thrust. *The entire GBA Dev community for info and tools. *www.gbadev.org and www.devrs.com/gba/ *Yahoo! group gbadev. *Everyone who has e-mailed me with helpful comments. *Extra special thanks go to Chris Naylor for helping me to get it working on a real GBA. Tools/Docs Used: *Devkit advance. *VisualBoyAdvance. *Gfx2GBA. *b2x. *Mappy for Win32, V1.3.14 (tile editor). *Cowbite spec. *Jeff Frohwein's crt0.s and lnkscript. *Jaap Suter's on screen assert routine. ==External links== * GBADev - https://www.gbadev.org/demos.php?showinfo=247
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