You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
{{#seo: |title=GameBrew |title_mode=append |image=thedownwardspiralgbc.png |image_alt=The Downward Spiral }} The Downward Spiral is a first person shooter made for the Game Boy. It was participated in Bung Enterprises 3rd Gameboy Coding Competition. ==Features== * Quasi-3D first person shoot'em up engine. * 3 Unique levels. * 2 Distinctively different Badguys. * Digital Audio based on routines from Aaron St. John.. * Rumble pak support. * Extensive use of all 40 sprites. * Proximity damage. * Enemies can damage each other. * 1 Megabit game. ==User guide== This is a first person shooter, that means you play the game as if the Gameboy Color screen was what you were really seeing. You can walk around a unique world where not only do you have to worry about what's above you and in front of you, but to the side of you as well. Attack enemies approaching from every angle while trying to pick up much needed ammo boxes. ===Interface=== The numbers in the upper right corner of the screen is your status. The first upper number is how much health you have. You start out with 100 Health Points. There is no way to gain health during the level, however if you can complete a level, your health will be reset. The second number (directly below the health) is how much ammo you currently have. You start out with 16 rounds. In order to gather more ammo, you must walk over a box of ammo. To do this, just line the box up vertically on the screen and walk forward. Your character will pick up the ammo and the number in the corner should rise by 8. You now have 8 more rounds. You can carry up to 99 rounds of ammo at one time. ===Gameplay=== Blast the alien invaders back to their home planet from the lush fields of the forest to the fiery desert of Egypt to the alien center location-Reflex Point. To move on to another level, you must succesfully kill all the aliens residing in a level. After you kill an enemy, another enemy will respawn in its place, so be alert. To kill either an Otaku or BigRedHead, line up your gun vertically with the enemy and fire your shotgun. ===Bad Guys=== Watch out as there are enemies out to put an end to your quest to destroy Reflex Point. BigRedHead - A BigRedHead is a spherical creature with the ability to fly. BigRedHeads feature the ability to create large balls of energy which they can shoot at a target from a distance. Otaku - An Otkau is a blue demon. Although it has no ability to launch projectiles and is a ground based enemy, its quick speed, high endurance of pain, and vicious close range attack make it an enemy to avoid at any price. ==Controls== Up/Down - Move forward/backwards Left/Right - Turn left/Right A - Shoot shotgun B+Left/Right - Strafe left/right Start - Pause Game ==Screenshots== https://dlhb.gamebrew.org/gbhomebrews/thedownwardspiralgbc.png https://dlhb.gamebrew.org/gbhomebrews/thedownwardspiralgbc2.png https://dlhb.gamebrew.org/gbhomebrews/thedownwardspiralgbc3.png https://dlhb.gamebrew.org/gbhomebrews/thedownwardspiralgbc4.png ==Compatibility== This program was tested using a Nintendo Gameboy Color. Backwards compatability has been tested with no$gmb super/pocket/color emulator. ==External links== *Author's website - [https://web.archive.org/web/20000903215009/http://www.tripmode.com/gbdev/jason.html http://www.tripmode.com/gbdev/jason.html] (archived) *Bung Enterprise - [https://web.archive.org/web/20040428161903/http://defaced.co.uk:80/bung/GBCodingCompetition/3rdGBCodingCompetition/3nd_results.htm http://defaced.co.uk/bung/] (archived) [[Category:3rd Amateur GameboyTM Format Games Coding Competition]]
Advertising: