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{{#seo: |title=Switch Homebrew Apps (Overlays) - GameBrew |title_mode=append |image=TetrisOverlaySwitch.png |image_alt=Tetris Overlay }} <!--https://dlhb.gamebrew.org/switchhomebrews/TetrisOverlaySwitch.7z--> An Ultrahand-enhanced Tesla overlay that brings classic Tetris gameplay to the overlay menu. This overlay allows for in-menu gameplay with dynamic UI elements, saving and loading of game state, and high score tracking. == Features == * Enhanced with Ultrahand libraries for smooth and seamless gameplay with Ultrahand system settings and improved rendering. * Enjoy traditional Tetris gameplay, including line clears, level progression, and scoring. * Provides a responsive interface with previews of the next and stored Tetriminos. * Save your game progress and load previous games seamlessly. * Easily pause and resume the game without losing progress. * Tracks your highest score across sessions. * Launch the overlay directly within games using Ultrahand Overlay (or Tesla Menu). == Installation == Ensure you have a homebrew-enabled Nintendo Switch with [https://github.com/ppkantorski/Ultrahand-Overlay Ultrahand Overlay] (or Tesla Menu) installed. Download the latest release of Tetris Overlay from the [https://github.com/ppkantorski/Tetris-Overlay/releases Releases]. Copy tetris.ovl to the sdmc:/switch/.overlays/ directory on your Nintendo Switch's SD card. Open the [https://github.com/ppkantorski/Ultrahand-Overlay Ultrahand Overlay] (or Tesla Menu) and launch the Tetris Overlay. ==User guide== The game state is automatically saved upon pausing or exiting the overlay. To load a previous session, start the overlay again. == Controls == '''In game:''' Left/Right - Move the Tetrimino left or right Down - Soft drop the Tetrimino Up - Hard drop the Tetrimino A - Rotate the Tetrimino clockwise B - Rotate the Tetrimino counterclockwise, Exit the game on pause L - Swap the current Tetrimino with the stored one Plus - Pause or resume the game '''On game over:''' A or Plus - Restart the game ==Screenshots== [[image:TetrisOverlaySwitch.png|link=]] ==Changelog== '''v0.3.1''' *Updated with new libtesla and libultra from Ultrahand v1.7.8. '''v0.3.0''' * Improved texture design. * Slight fixes to rotation logic. Update: * Slight adjustment to kick logic. - 09/26/2024 11:15 PM PST * Spawn new piece centering bug fix. - 09/26/2024 11:54 PM PST '''v0.2.9''' * More fixes to various Tetris piece movement / rotation (as well as auto-locking). ** More boundary cases have been addressed. ** Pieces will no longer rotate indefinitely. ** Pressing <code>down</code> on the floor will now trigger a hard drop. * Fixes to <code>Game Over</code> prompt delay. '''v0.2.8''' * Slight improvement to block texture design. * Bug fix for combo variables not resetting upon new game. * More fixes to piece rotation, kicks and placement. * Various subtle UI tweaks. '''v0.2.7''' * Previews for next 2 Tetris pieces have been added. * Scores for each line clearing event are now rendered, along with the clearing event. (like <code>T-Spin Double</code>, <code>2x Tetris</code>, etc) * New particle effect for fast dropping pieces (clicking up). * Fixes to sliding pieces left / right on floor. (limit to number of floor sides possible before locking) * Fixes to pieces not automatically locking when rotation is not possible (but rotation is pressed). * Improvements to the new game particle burst effect. * Various minor bug fixes and subtle UI tweaks and improvements. Update: * Fix for next 2 Tetris pieces not resetting upon new game. - 09/24/2024 12:17 AM PST * Symbol indicator for pieces. - 09/24/2024 12:34 AM PST * Expansion of save states to preserve back to back combo variables. - 09/24/2024 3:37 AM PST '''v0.2.6''' * More bug fixes. ** Fixed a bug that caused a crash when clearing lines near the top of the board. ** Fixed the piece lock duration / duration reset function. (so items don't just hit the floor while you are still spinning them) ** Various additional safety measures. * Various UI improvements. ** Improved clear line event indicator. ** New game particle effect. * Dynamic color logo property is now read from Ultrahand's <code>theme.ini</code> again. Update: * Bug fix for line clear event indicator causing screen flicker during paused game. - 09/23/2024 3:07 AM PST '''v0.2.5''' * New line clearing particle-burst effect. * New "ghost" piece preview for placing Tetris pieces with higher accuracy. * Improved scoring and falling speed according to level. * Clear event details for number of lines cleared. (like "Single", "Double", "Triple", or "Tetris") * Various minor UI improvements. Update: * Lines cleared logging bug fix. - 09/22/2024 3:27 AM PST * "Tetris" event text cleanup. - 09/22/2024 3:33 AM PST * Slight bug fix. - 09/22/2024 4:02 AM PST * Another slight bug fix. - 09/22/2024 4:43 AM PST * Piece initial position bug fix. - 09/22/2024 5:00 AM PST * Potential crash related bug fix. - 09/22/2024 6:40 AM PST '''v0.2.4''' * Improved controls. ** Directional click and holds now functions properly. * Clean-up of UI. ** Ultrahand widgets are now rendered. ** Ultrahand swipe to open and opaque screenshots settings now function properly. ** Cleanup of button labels and colorization of application title. * Custom wallpaper override option. ** This is done by placing an Ultrahand <code>wallpaper.rgba</code> into <code>sdmc:/config/tetris/</code> and requires <code>nx-ovlloader+</code> to function. * Custom theme override option. ** This is done by placing an Ultrahand <code>theme.ini</code> into <code>sdmc:/config/tetris/</code>. * Various bug fixes. '''v0.2.3''' * First Release. == External links == * GitHub - https://github.com/ppkantorski/Tetris-Overlay * GBAtemp - https://gbatemp.net/threads/tetris-overlay.661021/
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