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{{#seo: |title= (Platform) - GameBrew |title_mode=append |image=mariolastquest2.png |image_alt=Super Mario - The Last GBA Quest }} Super Mario: The Last GBA Quest is a classic platformer heavily inspired by the Super Mario Land on Game Boy. It is the continuation of [[Le Defi de Noel 2007 GBA|The Christmas Challenge 2007]]. The homebrew was presented in the NEO Spring Coding Compo 2008 (GBA/NDS Game). ==User guide== ===Story=== A month after Mario Galaxy Adventures, Princess Peach had been captured by a mysterious bad guy. Go Mario! Save Peach again! ===How to play=== There are 7 levels, each contains one hidden PlayerAdvance Coin. You need to find all of these PA coins to go to the 8th level and rescue Peach. ==Controls== '''World Map:''' Left/Right - Select level A/Start - Begin the selected level '''In a level:''' Left/Right - Move Down - Enter in a Warp Pipe B - Run or shoot a fireball (when you are Fire Mario) A - Jump Down+A - High jump (when you are Super Mario) ==Screenshots== https://dlhb.gamebrew.org/gbahomebrews/mariolastquest3.png https://dlhb.gamebrew.org/gbahomebrews/mariolastquest4.png https://dlhb.gamebrew.org/gbahomebrews/mariolastquest5.png https://dlhb.gamebrew.org/gbahomebrews/mariolastquest6.png https://dlhb.gamebrew.org/gbahomebrews/mariolastquest7.png https://dlhb.gamebrew.org/gbahomebrews/mariolastquest8.png <!--BEGIN Online Emulator Section--> ==Online emulator== {{EmulatorJS Main |width=480px |height=400px |EJS_backgroundBlur=false |EJS_backgroundImage= |EJS_core=gba |EJS_gameName=Super Mario The Last Quest |EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/gba/mariolastquest.7z }} {{GBA Control Settings}} <!--END Online Emulator Section--> ==Changelog== '''2008/05/08''' * Final version. * Improved scrolling. * Better balance of difficulty. * Management of a backup. * Added of original music. '''2008/03/21''' * Presented the almost final version to the neo compo. '''2007/12/25''' * Lots of additions: mobile platforms, enemies, level sequences, etc. * Demo was presented as a 2007 christmas challenge. '''2007/04/16''' * Added drop platforms. '''2007/03/12''' * Lots of additions: all bonuses, 2 more enemies, blocks mario can break and secret rooms. '''2005/06/15''' * All mario animations are implemented (from super mario to invincible mario). '''2005/05/09''' * Mario can now jump on his enemies, but watch out: they are no longer harmless. '''2005/05/05''' * Display of enemies (only goombas for now). '''2005/02/23''' * Added display of "question mark blocks" and coin blocks. '''2005/02/16''' * Creation of the topic. * Management of Mario and collisions with the scenery. ==Credits== Software used: * The [http://www.ngine.de/ HAM] library for graphics. * The [http://visualham.console-dev.de/ VisualHAM] IDE to compile. * The [http://www.console-dev.de/ HEL] library for managing large maps. * The Nrx [http://www.playeradvance.org/forum/showthread.php?t=355 ADPCM] library for sound. * The [http://www.playeradvance.org/forum/showthread.php?t=438 Gba Graphics] map editor to draw my maps. * The [http://www.tempest-j.com/gale/e/ GraphicsGale] tile editor to manage my palettes. Special thanks to Omg, archilolo, Kyros, emmanuel, Peter, Arcadia, Brunni, DJP, nes, KCV, Replouf66, Greeeg, Lestat and Krazplay. ==External links== * NeoFlash - https://www.neoflash.com/forum/index.php?topic=4997.0 * PlayerAdvance.org - http://www.playeradvance.org/forum/showthread.php?t=6122 * PlayerAdvance.org - http://www.playeradvance.org/forum/showthread.php?p=200416#post200416 [[Category:NEO Spring Coding Compo 2008]]
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