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Super Mario Odyssey: Online (SMOO) is an unofficial online multiplayer mod for Super Mario Odyssey. It can supports up to 10 players. The mod also features a new game mode Hide and Seek. ==Features== *Explore Kingdoms together with up to 10 People. *Almost every capture in the game is synced between players. *Full 2D and Costume models syncing. *Moon Collection is shared between all players. *Custom Configuration Menu (Accessible by holding ZL and selecting any option in the pause/start menu). *Support for custom Gamemodes (WIP). *Available Gamemodes: Hide and Seek. ==Installation== Make sure that your Switch is hacked. If not, follow [https://nh-server.github.io/switch-guide/ this guide] or [https://switch.homebrew.guide/ this one] to get your switch setup for modding. Also make sure you set up a way to [https://nh-server.github.io/switch-guide/extras/blocking_nintendo/ block Nintendo's servers] as you will need to have your Switch connected to the internet for this mod to work. The mod requires Super Mario Odyssey version 1.0.0. A setup guide is available on the [https://smoo.it/#/play official website]. ==User guide== ===Hide and Seek=== *Depending on Group size, select who will start as seekers at the beginning of each round and a kingdom to hide in. *Each player has a timer on the top right of the screen that will increase while they are hiding during a round. *When a seeker gets close enough to a player, the player will die and respawn as a seeker. *During the round, hiders who die by other means will also become seekers upon respawning. *If a hider loads into a new stage (via a pipe, door, etc.) the hider will get 5 seconds of tag invincibility to prevent spawn point camping. *The player with the most time at the end of a round (or set of rounds) is considered the winner. *While not a concrete rule, it's generally agreed upon that hiding should not be done out of bounds, inside objects that don't sync across games yet, and inside objects that completely conceal a player from others (such as trees). ==Controls== '''Hide and Seek:''' D-Pad Left - Decrease time D-Pad Right - Increase Time L+D-Pad Down - Reset Time D-Pad Up - Switch from Hider/Seeker ==Screenshots== https://dlhb.gamebrew.org/switchhomebrews/smoonlinemultiplayermodnx2.png https://dlhb.gamebrew.org/switchhomebrews/smoonlinemultiplayermodnx3.png https://dlhb.gamebrew.org/switchhomebrews/smoonlinemultiplayermodnx4.png https://dlhb.gamebrew.org/switchhomebrews/smoonlinemultiplayermodnx5.png https://dlhb.gamebrew.org/switchhomebrews/smoonlinemultiplayermodnx6.png https://dlhb.gamebrew.org/switchhomebrews/smoonlinemultiplayermodnx7.png https://dlhb.gamebrew.org/switchhomebrews/smoonlinemultiplayermodnx8.png ==Media== '''Super Mario Odyssey Online Multiplayer is OUT NOW''' ([https://www.youtube.com/watch?v=nXxnhvP_LEI CraftyBoss]) <br> <youtube>nXxnhvP_LEI</youtube> ==Changelog== '''v1.4.0''' * Allow udp communication for movement by @speyejack. * Change Workflow by @piplup55. * fix: add auto reconnect again by @Istador. * Readme update by @speyejack. '''v1.3.0''' * UI improvements by @Istador. * fix: mark player as not a seeker when H&S is disabled by @Istador. * fix: TagInf and CaptureInf synchronization issues by @Istador. * Packet acceptance by @speyejack. '''v1.2.0''' * separate build for emulators by @Istador. * don't send empty GameInf and CostumeInf packets and resend them on reconnect by @Istador. * Improve automatic builds by @Istador. * fix yuzu build by @Istador. '''v1.1.0''' * remove fixed buffer size from logger (+ run clang-format) by @fruityloops1. * Revert "remove fixed buffer size from logger (+ run clang-format)" by @CraftyBoss. * Struct packing fixes, FindStr access crash fix, etc by @VelocityRa. * Server Config fixes by @VelocityRa. * Sync more info on connect, logging/debugging improvements, etc by @VelocityRa. * packets: Make bools take up 1 byte by @CraftyBoss. * Disable blocking on Recv calls by @Link4565. * Overhaul gamemode management by @Sanae6. * GitHub Actions to automatically build and release by @Istador. * on invalid IPv4 addresses, assume it's a hostname and do a DNS lookup by @Istador. * Remove a check which blocks players from being updated by @Sanae6. * Automatically attach dev builds into one common release by @Istador. '''v1.0.0''' *First Official Release of Online Multiplayer. Features in this build, as well as Installation instructions, can be found in the Readme. ==Credits== Contributors: *[https://github.com/sanae6 Sanae] - Wrote the majority of the server code. *[https://github.com/shadowninja108 Shadow] - Original author of starlight, the tool used to make this entire mod possible. *[https://github.com/GRAnimated GRAnimated]. Credits: *[https://github.com/shibbo/OdysseyDecomp OdysseyDecomp]. *[https://github.com/shibbo/OdysseyReversed OdysseyReversed]. *[https://github.com/open-ead/sead open-ead] - sead Headers. Special Thanks: *Smallant - Trailer & Thumbnail Creator. == External links == * Official website - https://smoo.it/ * GitHub - https://github.com/CraftyBoss/SuperMarioOdysseyOnline * GameBanana - https://gamebanana.com/mods/384214
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