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{{#seo: |title= (Platform) - GameBrew |title_mode=append |image=supermarioadvance43ds.png |image_alt=Super Mario Advance 4 }} This is a homebrew port the Super Mario Advance 4 on the GBA. The CTR user library only has basic audio functions, so all audio loading and handling code was custom-written for this. Only world 1-1 is implemented, but there is modular support for multiple different levels. ==Features== *Basic movement. *Some objects. *Some enemies. *Some object/enemy interactions. *Death and resetting (falling into pits). *Music and some sound effects. *HUD. ==Installation== Requires a homebrew-enabled 3DS. Available in 3DSX format. Put the .3dsx file in SD:/3ds/, then launch it from the Homebrew Launcher. ==Controls== Start - Exit A - Jump B - Run D-Pad or Circle Pad - Move ==Screenshots== https://dlhb.gamebrew.org/3dshomebrews/supermarioadvance43ds-03.png https://dlhb.gamebrew.org/3dshomebrews/supermarioadvance43ds-04.png ==Changelog== '''0.6''' * World 1-1 is pretty much finished. Every feature from the original game is technically present and functional, but there is a lot of polishing to be done. There are a lot of things that looks or behave slightly incorrectly. However, the level is playable and can be finished. '''0.5''' * Too many changes to list, and I don't remember the differences lol. * For debug purposes, you start as racoon Mario. '''0.4''' * Added more objects. * Added more interactions with objects. * Added more animations/particles. * Added more sounds. * Other tweaks. * Very unfinished and barely playable. '''0.3''' *Added goombas and mushrooms. '''0.2''' * Fixed lagging due to audio issues. '''0.1''' *First published version. Very unfinished and barely playable. ==External links== * GitHub - https://github.com/Mythical-Atlas/mario_advance_4_3ds * GBAtemp - https://gbatemp.net/threads/super-mario-advance-4-gets-unofficial-3ds-port-in-new-proof-of-concept-homebrew-release.624724/
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