You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
Super Haxagon is a cross platform, open source [http://superhexagon.com/ Super Hexagon] clone for the [[Super Haxagon 3DS|Nintendo 3DS]], Nintendo Switch, Windows, Linux, and the [https://education.ti.com/en/products/calculators/graphing-calculators/ti-nspire-cx-cas TI-Nspire] (yes, the calculator). It is developed in C++ and uses no additional libraries for the core logic, making it easy (in theory) to port to new platforms. It also has a GUI based level editor called [https://github.com/RedTopper/Haxa-Editor Haxa Editor]. ==Features== *Cross Platform. *Level Progression. *Widescreen support. *Docked and Handheld mode. *High Refresh Rate support. *Custom Levels. *Tilting effect. *OGG decoder for BGM. *High Score Saving. ==Installation== Copy the .nro to sdmc:/switch/SuperHaxagon/SuperHaxagon.nro and launch it from the hbmenu. Additionally, feel free to check out the level editor at [https://github.com/RedInquisitive/Haxa-Editor Haxa-Editor]. There's a wiki that documents how to use it. External levels are supported by dropping the levels.haxagon in the /switch/SuperHaxagon/ folder. They'll load on the home menu after (or, technically, also before) the builtin levels. ==User guide== Super Hexagon is a fast-paced arcade game where you control a small triangle and navigate through a constantly changing maze of walls. The goal is to survive as long as possible by quickly maneuvering through the gaps in the walls. ==Screenshots== https://dlhb.gamebrew.org/switchhomebrews/superhaxagonnx2.gif https://dlhb.gamebrew.org/switchhomebrews/superhaxagonnx3.png ==Compatibility== Tested on hardware. ==Credits== Thanks everyone for: *The toolchain by [https://github.com/devkitPro devkitPro]. *The 3DS 2D engine by fincs at [https://github.com/devkitPro/citro2d devkitPro/citro2D]. *The CTR User library by Smea at [https://github.com/devkitPro/libctru devkitPro/libctru]. *The Switch User library by Switchbrew at [https://github.com/switchbrew/libnx switchbrew/libnx]. *The font Bump IT UP by aaronamar at [http://fontstruct.com/fontstructions/show/155156/bump_it_up fontstruct.com]. *Steveice10 for the build tools at [https://github.com/Steveice10/buildtools Steveice10/buildtools]. *Sean T. Barrett for OGG decoding at [https://github.com/nothings/stb nothings/stb]. *The SFML developers for, well, [https://www.sfml-dev.org/ SFML]. *Audio from Open Hexagon at [https://github.com/SuperV1234/SSVOpenHexagon SuperV1234/SSVOpenHexagon]. *...and Kevin MacLeod for more music at [http://incompetech.com/ incompetech.com]. *and all of the people on the [https://github.com/RedTopper/Super-Haxagon/graphs/contributors contributors page] (seriously, you guys rock). Music Attribution: *[https://incompetech.filmmusic.io/song/4616-werq Werq] by Kevin MacLeod ([http://creativecommons.org/licenses/by/4.0/ License]). *[https://incompetech.filmmusic.io/song/5715-screen-saver Screen Saver] by Kevin MacLeod ([http://creativecommons.org/licenses/by/4.0/ License]). *[https://github.com/SuperV1234/SSVOpenHexagonAssets Open Hexagon]: **Call Me Katla, Baby by Dunderpatrullen. **Captain Cool by Bossfight. **Commando Steve by Bossfight. **Dr. Finkelfracken's Cure by Bossfight. **Jack Russel by Bossfight. **The Maze Of Mayonnaise by Bossfight. Super Haxagon Timeline: *2013: TI-Nspire version Alpha. *2016: 3DS version 1. *2017: 3DS version 2 (Complete Rewrite). *2020: 3DS version 3 (Complete Rewrite). *2020: Windows and Linux release. *2020: Nintendo Switch release. *2021: TI-Nspire release. == External links == * GBAtemp - https://gbatemp.net/threads/super-haxagon-switch-version.571179/ * GitHub - https://github.com/RedTopper/Super-Haxagon
Advertising: