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Super Haxagon, formerly named Super Hexaspire, is a cross platform, open source [http://superhexagon.com Super Hexagon] clone for the Nintendo 3DS, Nintendo Switch, Windows, Linux, and the [https://education.ti.com/en/products/calculators/graphing-calculators/ti-nspire-cx-cas TI-Nspire] (yes, the calculator). It is developed in C++ and uses no additional libraries for the core logic, making it easy (in theory) to port to new platforms. It also has a GUI based level editor called [https://github.com/RedTopper/Haxa-Editor Haxa Editor]. ==Features== * Cross Platform. * Widescreen support. * High Refresh Rate support. * Custom Levels. * OGG decoder for BGM. * High Score Saving. ==Installation== Available in 3DSX and CIA formats. * CIA - Install the .cia with the CIA manager of your choice. * 3DSX - Use the .3dsx provided with the Homebrew Launcher. Additionally, feel free to check out the level editor at [https://github.com/RedInquisitive/Haxa-Editor Haxa-Editor]. There's a wiki that documents how to use it. External levels are supported by dropping the levels.haxagon in sdmc:/3ds/data/haxagon/. They'll load on the home menu after the builtin levels. '''Note:''' You must dump your [[DSP1 3DS|DSP firmware]] to hear the music. ==User guide== Super Hexagon is a fast-paced twitch game in which you control a triangle on a hexagonal grid in the center while walls come from the edges of the screen. The controls are simple: you must pivot the triangle to the opening in order to survive. ==Screenshots== https://dlhb.gamebrew.org/3dshomebrews/superhaxagon3.png https://dlhb.gamebrew.org/3dshomebrews/superhaxagon4.png ==Credits== Thanks everyone for: * The toolchain by [https://github.com/devkitPro devkitPro]. * The 3DS 2D engine by fincs at [https://github.com/devkitPro/citro2d devkitPro/citro2D]. * The CTR User library by Smea at [https://github.com/devkitPro/libctru devkitPro/libctru]. * The Switch User library by Switchbrew at [https://github.com/switchbrew/libnx switchbrew/libnx]. * The font Bump IT UP by aaronamar at [http://fontstruct.com/fontstructions/show/155156/bump_it_up fontstruct.com]. * Steveice10 for the build tools at [https://github.com/Steveice10/buildtools Steveice10/buildtools]. * Sean T. Barrett for OGG decoding at [https://github.com/nothings/stb nothings/stb]. * The SFML developers for, well, [https://www.sfml-dev.org/ SFML]. * Audio from Open Hexagon at [https://github.com/SuperV1234/SSVOpenHexagon SuperV1234/SSVOpenHexagon]. * ...and Kevin MacLeod for more music at [http://incompetech.com/ incompetech.com]. * and all of the people on the [https://github.com/RedTopper/Super-Haxagon/graphs/contributors contributors page]. Music Attribution: * [https://incompetech.filmmusic.io/song/4616-werq Werq] by Kevin MacLeod (http://creativecommons.org/licenses/by/4.0 License). * [https://incompetech.filmmusic.io/song/5715-screen-saver Screen Saver] by Kevin MacLeod [http://creativecommons.org/licenses/by/4.0 License]. * [https://github.com/SuperV1234/SSVOpenHexagonAssets Open Hexagon]: ** Call Me Katla, Baby by Dunderpatrullen. ** Captain Cool by Bossfight. ** Commando Steve by Bossfight. ** Dr. Finkelfracken's Cure by Bossfight. ** Jack Russel by Bossfight. ** The Maze Of Mayonnaise by Bossfight. Super-Haxagon Timeline: * 2021: TI-Nspire release * 2020: Nintendo Switch release * 2020: Windows and Linux release * 2020: 3DS version 3 (Complete Rewrite) * 2017: 3DS version 2 (Complete Rewrite) * 2016: 3DS version 1 * 2013: TI-Nspire version Alpha ==External links== * GitHub - https://github.com/RedTopper/Super-Haxagon * GBAtemp - https://gbatemp.net/threads/release-super-haxagon-3-0.571175 * GBAtemp - https://gbatemp.net/threads/release-super-haxagon.455778 * Reddit - https://www.reddit.com/r/3dshacks/comments/i2zxjp/super_haxagon_30_a_super_hexagon_clone * Reddit - https://www.reddit.com/r/3dshacks/comments/5m2eiz/release_super_haxagon_a_super_hexagon_clone_for
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