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{{#seo: |title=Vita Homebrew Games (Puzzle) - GameBrew |title_mode=append |image=sudokulvita2.png |image_alt=SuDokuL }} Multiplatform Sudoku game, made with C++/SDL2. Available for PC, Android, Switch, Wii U, Vita, and [[SuDokuL_PSP|PSP]]. ==Features== *Play Sudoku puzzles of Easy, Normal, Hard, or Very Hard difficulty. **Puzzles are generated on-demand using a built-in algorithm; however, to eliminate computation time on weaker devices, Hard and Very Hard puzzles have been pre-generated. *Mouse, keyboard, controller, and touch screen support. *Supports many resolution options ranging from 320x240 to 5120x2160. *Scrolling background with customizable settings (size, scroll speed, angle). *Calm and envigorating MOD music to suit your mood. *Shaded text for a nice, 3D look. *Runs on a potato. *Optional auto-fill cheat, in case you get stuck. ==Controls== D-Pad - Navigate Cross - Confirm Circle - Back L/R - Next/Previous song Start - Pause Select - Quit to menu (while pause) Square/Triangle - Toggle mini-grid ==Screenshots== https://dlhb.gamebrew.org/vitahomebrews/sudokulvita3.png ==Changelog== '''v1.3.2''' * Fixes + Polish: ** [Vita] Fixed a save data bug ** [Vita, Wii U] Fixed the Touch Screen option being missing from the Controls menu ** [PC, Linux] Adjusted keyboard input so it works as intended on non-Windows machines '''v1.3.1''' *In case you missed it: **The following new ports were retroactively added to v1.3, but are included from the start in this release: Wii, Gamecube, Linux, and FunKey. **SuDokuL is now fully compatible with SDL1. *New Additions: **Added Frame Rate setting; this game can already run fine at max framerate on all systems, but a lower framerate could result in better battery life on handhelds. **Enabled VSync. **[WII] Added analog input for Classic Controller. **[Wii] Onscreen cursor now rotates with Wii Remote accelerometer. *Fixes + Polish: **Removed Integer Scale setting; this was already unused on consoles, and recent changes made it redundant on PC. **Increased minimum outline size for header text and grid numbers; this makes resolutions below 480p more readable. **Rearranged some text for 1:1 screens. **Polish and code cleanup. **[PC] Key to toggle fullscreen has been changed from F to F11 or R3 on controller. **[PC] Removed the dividers on the Controls screen (they were already removed from consoles, might as well make it consistent). **[Wii] Adjusted controls; Start/+ is now always Pause. **[Wii] Fixed pointer controls bring inaccurate at certain resolutions. **[Gamecube, FunKey] Fixed a minor bug in the Controls menu. **[Vita, Wii U, Switch, FunKey] Increased default background size. **[FunKey] Fixed the background direction being incorrect for some angles. '''v1.3''' *Added save data support; quit a game and come back to it later! *Added a new cheat: Press B then Y (or Backspace then Period on keyboard) four times to clear all mistakes. *Added Native screen scaling options that can match either your entire screen or a specific aspect ratio. *Added 7 new background patterns. *Added one new song. *Added support for 1:1 displays at resolutions of 240x240 and above. **Also removed 21:9 option; you can still use the new Native setting to achieve this. *All game assets are now compiled into the executable, meaning fewer files to manage and faster initial load times on consoles. *Cheats can now be accessed on mouse/touch-only devices by tapping the first (for cheat 1) or second (for cheat 2) icon on the sidebar eight times. *In addition to pressing R like before, you can now also change the current song by tapping the third icon on the sidebar three times. *Lots of polish and code cleanup. *Updated SDL2 on all systems. *[PSP] Reduced font size at full resolution (it looks cleaner). *[Wii U] Now supports up to 1080p thanks to recent SDL2 updates. *[Wii U] Added WHUB to release. '''v1.2''' * Ported to PSP. Not sure if this works on a real PSP-1000 (the model with less RAM). It should work - it runs in PPSSPP set to PSP-1000 mode - but I haven't tested it myself on a real 1000 model. *Added integer scaling option (enabled by default) for resolutions that are smaller than the actual screen resolution. **This replaces the old Fullscreen menu option (PC users can still toggle fullscreen by pressing F). **This does nothing on Android since the Android version always runs at native resolution; instead, Android gets a toggle for showing/hiding the top status bar. *When using a resolution that's smaller than the screen's resolution, the window is now rendered to the center of the screen, meaning consoles can now make better use of smaller resolutions. **This does not work on PSP since its version of SDL_RenderSetViewport() doesn't work properly. **(Suggestion for handheld Switch and Wii U gamepad users - try setting the resolution to 720p/480p resolution respectively with integer scaling turned off for (very close to) native resolution on handheld. Widescreen 240p also looks great on these systems). *Added a loading screen upon booting the game instead of staying on a blank screen until everything is loaded. *Added 240p, 272p, and 544p logos so the logo now looks clearer on those displays (like the Vita). *Added a few more resolution options. *Adjusted grid number positions on Vita so they don't bleed into the grid. *Fixed a bug involving mouse/touch controls when used alongside button controls. *Fixed the background randomly jumping around upon loading a puzzle. *Pressing L/R to change songs now saves the current song setting. *The controls screen now properly reflects swapped Confirm/Back buttons. *Reduced number of button presses required for the cheat from 10 to 8. *A lot of other polish/minor bug fixes. ==Credits== Everything in this game is by Mips96 except for the following assets. Music: *[http://modarchive.org/index.php?request=view_by_moduleid&query=38132 Nuke of Anarchy - "Wonder Flow"] (alternate version can be found [http://modarchive.org/index.php?request=view_by_moduleid&query=133262 here]). *[http://modarchive.org/index.php?request=view_by_moduleid&query=64812 Okeanos - "Sudoku Padawan"]. *[http://modarchive.org/index.php?request=view_by_moduleid&query=41515 Nuke of Anarchy - "Electroquest"]. *[http://modarchive.org/index.php?request=view_by_moduleid&query=49158 Soundscape - "Main Menu"]. *[http://modarchive.org/index.php?request=view_by_moduleid&query=45908 Okeanos - "Insomnia"]. *[http://modarchive.org/index.php?request=view_by_moduleid&query=128908 Solon - "Ontario"]. *[http://modarchive.org/index.php?request=view_by_moduleid&query=32912 Noiseless - "Addiction"]. Font: *Commodore Pixelized v1.2 by by Devin Cook. Sound Effects: *[https://opengameart.org/users/lukerustltd Luke.RUSTLTD]. Libraries / Tools: *PC - SDL2 2.0.16, SDL2_image 2.0.5, SDL2_ttf 2.0.15, SDL2_mixer 2.0.4, Visual Studio 2019. *Android - Android Studio. *Switch - devkitpro, SDL2 for Switch, Make. *Wii U - devkitPro, Wii U Toolkit, SDL2 for Wii U, CMake. *Vita - VitaSDK, CMake. *PSP - psptoolchain, Make. == External links == * GitHub - https://github.com/Mode8fx/SuDokuL
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