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This is a Sudoku game made in C++ and SDL2. It's currently available for PC, Android, Switch, Wii U, [[SuDokuL_Vita|Vita]], and [[SuDokuL_PSP|PSP]]. ==Features== * Sudoku puzzle generator. * Touch screen support. * Eight different scrolling backgrounds with customizable settings (size, scroll speed, angle) * Those mini-numbers to help you keep track of harder puzzles. * An optional cheat that auto-fills a cell (press X or Y 10 times). * Calm and envigorating MOD music to suit your mood. ==Installation== Extract the zip file to the root of the SD card. Suggestion for handheld Switch users - try setting the resolution to 720p/480p resolution respectively with integer scaling turned off for (very close to) native resolution on handheld. Widescreen 240p also looks great on these systems. ==Controls== A-Pad or Touchscreen - Navigate A or Tap - Confirm B - Back L/R - Previous/Next Song Plus - Pause Minus - Quit to Menu (while pause) X/Y - Quick Toggle Mini-Grid ==Screenshots== https://dlhb.gamebrew.org/switchhomebrews/sudokulnx4.png https://dlhb.gamebrew.org/switchhomebrews/sudokulnx3.png ==Changelog== '''v1.3.1''' *In case you missed it: **The following new ports were retroactively added to v1.3, but are included from the start in this release: Wii, Gamecube, Linux, and FunKey. **SuDokuL is now fully compatible with SDL1. *New Additions: **Added Frame Rate setting; this game can already run fine at max framerate on all systems, but a lower framerate could result in better battery life on handhelds. **Enabled VSync. **[WII] Added analog input for Classic Controller. **[Wii] Onscreen cursor now rotates with Wii Remote accelerometer. *Fixes + Polish: **Removed Integer Scale setting; this was already unused on consoles, and recent changes made it redundant on PC. **Increased minimum outline size for header text and grid numbers; this makes resolutions below 480p more readable. **Rearranged some text for 1:1 screens. **Polish and code cleanup. **[PC] Key to toggle fullscreen has been changed from F to F11 or R3 on controller. **[PC] Removed the dividers on the Controls screen (they were already removed from consoles, might as well make it consistent). **[Wii] Adjusted controls; Start/+ is now always Pause. **[Wii] Fixed pointer controls bring inaccurate at certain resolutions. **[Gamecube, FunKey] Fixed a minor bug in the Controls menu. **[Vita, Wii U, Switch, FunKey] Increased default background size. **[FunKey] Fixed the background direction being incorrect for some angles. '''v1.3''' *Added save data support; quit a game and come back to it later. *Added a new cheat: Press B then Y (or Backspace then Period on keyboard) four times to clear all mistakes. *Added Native screen scaling options that can match either your entire screen or a specific aspect ratio. *Added 7 new background patterns. *Added one new song. *Added support for 1:1 displays at resolutions of 240x240 and above. **Also removed 21:9 option; you can still use the new Native setting to achieve this. *All game assets are now compiled into the executable, meaning fewer files to manage and faster initial load times on consoles. *Cheats can now be accessed on mouse/touch-only devices by tapping the first (for cheat 1) or second (for cheat 2) icon on the sidebar eight times. *In addition to pressing R like before, you can now also change the current song by tapping the third icon on the sidebar three times. *Lots of polish and code cleanup. *Updated SDL2 on all systems. *[PSP] Reduced font size at full resolution (it looks cleaner). *[Wii U] Now supports up to 1080p thanks to recent SDL2 updates. *[Wii U] Added WHUB to release. '''v1.2 2022/04/12''' *Ported to PSP. **I'm not sure if this works on a real PSP-1000 (the model with less RAM). It should work - it runs in PPSSPP set to PSP-1000 mode - but I haven't tested it myself on a real 1000 model. *Added integer scaling option (enabled by default) for resolutions that are smaller than the actual screen resolution. **This replaces the old Fullscreen menu option (PC users can still toggle fullscreen by pressing F). **This does nothing on Android since the Android version always runs at native resolution; instead, Android gets a toggle for showing/hiding the top status bar. *When using a resolution that's smaller than the screen's resolution, the window is now rendered to the center of the screen, meaning consoles can now make better use of smaller resolutions. **This does not work on PSP since its version of SDL_RenderSetViewport() doesn't work properly. **(Suggestion for handheld Switch and Wii U gamepad users - try setting the resolution to 720p/480p resolution respectively with integer scaling turned off for (very close to) native resolution on handheld! Widescreen 240p also looks great on these systems). *Added a loading screen upon booting the game instead of staying on a blank screen until everything is loaded. *Added 240p, 272p, and 544p logos so the logo now looks clearer on those displays (like the Vita). *Added a few more resolution options. *Adjusted grid number positions on Vita so they don't bleed into the grid. *Fixed a bug involving mouse/touch controls when used alongside button controls. *Fixed the background randomly jumping around upon loading a puzzle. *Pressing L/R to change songs now saves the current song setting. *The controls screen now properly reflects swapped Confirm/Back buttons. *Reduced number of button presses required for the cheat from 10 to 8. *A LOT of other polish/minor bug fixes. '''v1.12 2022/03/21''' *Added analog input. *Assorted polish + code refactoring. '''v1.11 2021/10/06''' *Adjusted blue text so it doesn't pop out so much. *Disabled windowed setting on consoles (it didn't do anything on Wii U and Vita anyway). *Adjusted "Press _ to Quit" text to be consistent across platforms. *Fixed Switch-exclusive bug in Video settings. '''v1.1 2021/10/04''' *[Hotfix 10/5/21 - fixed Switch icon] *Ported to Switch and Vita. *Added controls menu. **Swap A and B button functionality. **Enable/disable touch input. *Added max timeout to puzzle generation; if this timeout is met, a pre-generated puzzle is loaded instead. *Added version number to title screen. *Added an icon for the PC version. *Minor polish/bug fixes. '''v1.0 2021/10/03''' *Here's the first release. ==Credits== Everything in this game is made by Mips96 except for the following assets: Music: *[http://modarchive.org/index.php?request=view_by_moduleid&query=38132 Nuke of Anarchy - "Wonder Flow"] (alternate version can be found [http://modarchive.org/index.php?request=view_by_moduleid&query=133262 here]) *[http://modarchive.org/index.php?request=view_by_moduleid&query=64812 Okeanos - "Sudoku Padawan"] *[http://modarchive.org/index.php?request=view_by_moduleid&query=41515 Nuke of Anarchy - "Electroquest"] *[http://modarchive.org/index.php?request=view_by_moduleid&query=49158 Soundscape - "Main Menu"] *[http://modarchive.org/index.php?request=view_by_moduleid&query=45908 Okeanos - "Insomnia"] *[http://modarchive.org/index.php?request=view_by_moduleid&query=128908 Solon - "Ontario"] *[http://modarchive.org/index.php?request=view_by_moduleid&query=32912 Noiseless - "Addiction"] Font: *Commodore Pixelized v1.2 by by Devin Cook Sound Effects: *[https://opengameart.org/users/lukerustltd Luke.RUSTLTD] Libraries/Tools (Switch): *devkitpro *SDL2 for Switch *Make == External links == * GitHub - https://github.com/Mode8fx/SuDokuL * ForTheUsers - https://apps.fortheusers.org/switch/SuDokuL
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