You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
{{#seo: |title=Vita Homebrew Games (Platform) - GameBrew |title_mode=append |image=sqrxz4vita2.jpg |image_alt=SQRXZ 4 - Cold Cash }} Sqrxz 4 is the fourth instalment in the Sqrxz Jump'n'Run, series, based on the original SQRXZ game created by Marcus Vesterlund and John Holmvall. To understand the gameplay, please play Sqrxz 1 first - It contains a tutorial level. ==Features== * Authentic Retro graphics - Pixels forever. * 10 die hard levels. * 11 great tunes. * Top 10 highscore. * Unlimited continues. * Hidden passages. * Cheat codes (if you can find them). ==User guide== After Sqrxz saving Yve in [[Sqrxz_3_Vita|Sqrxz 3 - Adventure for Love]], it was truly a happy moment. Being still heavily in love they decided that the time for a tiny wedding ceremony has come. The celebration party was marvellous and still people talk about this heart breaking moment. Couple of months later both were sure that the time for an own small family has come. Although those are happy news Sqrxz is consequently short of money and a growing family requires a solid financial base. Picking up a newspaper and reading the job offers, a single add caught Sqrxz's attention. An expedition in search of ice marbles needs a brave explorer. After all, he has gone trough a deep jungle to rescue Yve and made it back. This sounds like a job for Sqrxz! After meeting Dr. Branxz, who looked a bit creepy and shady, the deal has been set up and Sqrxz is brought to a mysterious island... full of shiny ice marbles. "Not a single one should be left there", Dr. Branxz said, that just one missing marble will result in a pay refusal and not taking Sqrxz home. If you think Dr. Branxz didn't do his homework, he very well did: His spy satellites spotted exactly 354 marbles. Challenging, isn't it? ==Screenshots== https://dlhb.gamebrew.org/vitahomebrews/sqrxz4vita3.jpg ==Media== '''Sqrxz 4 - Cold Cash | by Retroguru (Official Trailer)''' ([https://www.youtube.com/watch?v=n_ZB7bd3xTI Mulle]) <br> <youtube>=n_ZB7bd3xTI</youtube> ==Changelog== '''v1.02''' * Added trigger 50hz/60hz (system depending). * Minor improvements. '''v1.01''' * Improved file system (old .zda files in /data can be deleted). * Minor fixes in level 8 & 9. all fruits can be collected now. '''v1.00''' * Initial release. * Released at [http://2014.revision-party.net/ Revision 2014]. ==Credits== Core team: * [https://thor.pdroms.de Rodolphe Boixel (Thor)] - SDL Main code. * [http://sun.hasenbraten.de/~frank/ Frank Wille (phx)] - 68k Assembler Main code. * [https://www.pdroms.de Shahzad Sahaib (Kojote)] - Producer, Levels, Beta-Test. * [https://www.xing.com/profile/Simon_Butler Simon Butler] - Graphics, Sprites & Tiles. * [http://www.janart.dk/ Jan Jensen] - Graphics, Storyline. * [https://soundcloud.com/alexwiklund Alexander Wiklund (Wiklund)] - Music. * [https://soundcloud.com/johanletfors Johan Letfors (Vedder)] - Music. Porters: * Rodolphe Boixel (Thor) - Windows (32-bit), Ubuntu (32-bit), Ubuntu (64-bit), PSP, PSV, Wiz. * [http://sun.hasenbraten.de/~frank/ Frank Wille (phx)] - Amiga OCS, Amiga OS4, MorphOS, NetBSD x86. * [http://boards.openpandora.org/index.php?/user/69-pickle/ Scott Smith (pickle)] - Pandora, Caanoo, GP2x. * [http://anotherguest.se/ Lars Persson (AnotherGuest)] - Symbian OS Series 60, Symbian OS UIQ 3. * [https://www.dreamcast.es Xavier Vallejo (Indiket)] - Dreamcast, Mac OS X. * [https://exlmoto.ru/ Sergei Kolesnikov (Exl)] - MotoMAGX. * [http://artur-rojek.eu/ Artur Rojek (zear)] - Dingoo A320 OpenDingux, GCW Zero. * [https://jum.pdroms.de James Higgs (Jum)] - Raspberry Pi. * [http://www.dusabledanslherbe.eu/AROSPage/ Yannick Erb] - AROS. * [http://wiibrew.org/wiki/User:Oibaf Fabio Olimpieri (Oibaf)] - Wii, GameCube. * [https://gameblabla.olympe.in/ Bruno Marie (Gameblabla)] - TI-Nspire CX. * [https://nop90.pdroms.de/ Gisberto Rondinella (nop90)] - Nintendo 3DS. Helping hands: * [https://www.red-aqua-media.de/ Denny Mueller (Mulle)] - Trailer. * [http://ne7.untergrund.net Andrew Lemon (ne7)] - ASCII art for readme file. * [http://mattwalkden.blogspot.co.at/ Matthew Walkden] - Ice Font. * [https://www.youtube.com/user/hipoonios (Hipoonios)] - Amiga OCS Longplays. Third party credits for SDL ports: * [http://www.libsdl.org/ SDL]. * [http://www.libsdl.org/projects/SDL_mixer/ SDL_Mixer]. * [http://modplug-xmms.sourceforge.net/ libmodplug]. * [http://www.zlib.net/ zlib]. * The "Scale2x" function used for antialias is an own recoded implementation by Yannick Erb and does not use the original GPL'ed code. You may want to check this page for more information on [http://scale2x.sourceforge.net/ Scale2x]. * Please kindly note "scale2x", "bilinear antialias" and "scanlines", once activated, will intense CPU usage and might lead to slowdowns and higher energy consumption, which therefore will decrease battery life on portable devices. Availability of these functions is OS depending. Music tracklist: * Title - Solitude (by Vedder) * Level 1 - A Game Of Fun (by Vedder) * Level 2 - Insanity Of Me (by Vedder) * Level 3 - Semicircles (by Vedder) * Level 4 - We Do It Live (by Vedder) * Level 5 - Chipmachine (by Vedder) * Level 6 - Yeti Dance (by Wiklund) * Level 7 - Chip My Carrot (by Wiklund) * Level 8 - Cash Is Cash (by Wiklund) * Level 9 - Bunny Run (by Wiklund) * Level 10 - Ice Marbles (by Wiklund) == External links == * Official Website - https://www.sqrxz.de/sqrxz-4/ * VitaDB - https://vitadb.rinnegatamante.it/#/info/615
Advertising: