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This is a 3DS port of Sqrzx 3, the third instalment in the Sqrxz Jump'n'Run series based on the original SQRXZ game created by Marcus Vesterlund and John Holmvall. It is a fast-paced platformer that will please the hardcore gamer amongst you. ==Features== * Retrolook. Play like anno 1990. * Demanding and almost impossible Jump'n'Run annoyance. * 10 knotty levels. * 11 wonderful chiptunes. * Top 10 highscore. * Infinite continue mode. * Secrets to discover. ==Installation== Available in CIA and 3DSX/SMDH formats. All the resources are included in the executable using romfs. The game creates a sqrxz3 subfolder inside the 3ds folder if doesn't exist. ==User guide== ===Story=== Sqrxz and his girlfriend were on a romantic adventure journey in a jungle somewhere here on our planet. All of a sudden Yve gets kidnapped by an evil power and Sqrxz is forced to collect dozens of shiny little rings to free her. The old ruins he has to explore are anything else than safe. Traps are spread all over the place... and... Sqrxz is not alone! ===Sqrxz ports for 3DS=== * [[Sqrxz 2 3DS|Sqrxz 2 - Two Seconds Until Death]]. * [[Sqrxz 3 3DS|Sqrxz 3 - Adventure for Love]]. * [[Sqrxz 4 3DS|Sqrxz 4 - Cold Cash]]. ==Screenshots== https://dlhb.gamebrew.org/3dshomebrews/sqrxz33ds2.png https://dlhb.gamebrew.org/3dshomebrews/sqrxz33ds3.png ==Media== '''[Trailer] Sqrxz 3 - Adventure for Love''' ([https://www.youtube.com/watch?v=U3WccB-JWA0 PixelProspector]) <br> <youtube>U3WccB-JWA0</youtube> ==Changelog== '''Sqrxz 3 for 3DS 2017/06/02''' (by nop90) * First release - 3dsx and CIA. '''v1.05r''' (by Retroguru) * Fixed maps.dat. '''v1.05''' * Changes for devices with a screen equal or larger than 640 x 480: ** scaling options changes now take effect on the fly and do not require a restart. ** New scale options: bilinear antialias and scanlines (Thanks Yannick). '''v1.02''' * New option to switch between combine up controls with jump or not (this option will come in handy for joystick players only). '''v1.00''' * Changes for all systems: ** added different death animations. ** rewritten frameskip code. ** fixed block pushing behavior. ** added slight delay for block pushing to avoid unintentional actions. ** font modifications for increased readability. ** increased oxygen reservoir. ** cosmetic enhancements. ** modified scrolltext. ** normalized sfx. ** fixed configuration saving. ** Added settings to define screensize and antialias (OS depending). * Changes for Dreamcast: ** Fixed highscore bug. '''v0.80''' * First public release (Dreamcast only). * For [http://2011.tum-party.net tUM 2011 game developement competition]. ==Credits== Core team: * [http://thor.pdroms.de Rodolphe Boixel] (Thor) - Main code. * [http://www.pdroms.de Shahzad Sahaib] (Kojote) - Producer, Levels, Beta-Test. * [https://www.xing.com/profile/Simon_Butler Simon Butler] - Graphics (Sprites & Tiles). * [http://www.myspace.com/alexwiklund Alexander Wiklund] - Music/Chiptunes (tracklist below). * [http://www.lycan-corp.com Anne Claire Riffaud Declercq] (Luce) - Mascot & Storyline drawing. Porters: * Rodolphe Boixel (Thor) - Windows (32-bit), Ubuntu (32-bit), Ubuntu (64-bit), PSP. * [http://sun.hasenbraten.de/~frank Frank Wille] (phx) - Amiga OS4, MorphOS, NetBSD x86, Amiga OCS (Recodes). * [http://boards.openpandora.org/index.php?/user/69-pickle Scott Smith] (pickle) - Pandora, Wiz, Caanoo, GP2x. * [http://anotherguest.se Lars Persson] (AnotherGuest) - Symbian OS Series 60, Symbian OS UIQ 3. * [http://www.dreamcast.es Xavier Vallejo] (Indiket) - Dreamcast, Mac OS X. * [http://www.dusabledanslherbe.eu/AROSPage Yannick Erb] - AROS. * [http://exlmoto.ru Sergei Kolesnikov] (Exl) - MotoMAGX. * [http://www.unnamedmonkeygame.com Artur Rojek] (zear) - Dingoo A320 OpenDingux, GCW Zero. * David Ryskalczyk - MacOS X PPC, MacOS X x86. * [http://jum.pdroms.de James Higgs] (Jum) - Raspberry Pi. * [http://wiibrew.org/wiki/User:Oibaf Fabio Olimpieri] (Oibaf) - Wii, Gamecube. * [http://wiki.gbatemp.net/wiki/Nop90 Gisberto Rondinella] (nop90) - Nintendo 3DS. Helping hands: * [http://www.pixelprospector.com Simon] - Trailer. * [http://ne7.untergrund.net Andrew Lemon] (ne7) - ASCII art for readme file. * [http://www.red-aqua-media.de Denny Mueller] (Mulle) - Support. Sqrxz 3 uses SDL, SDL_Mixer, libmodplug and zlib. Consult and visit: * http://www.libsdl.org * http://www.libsdl.org/projects/SDL_mixer * http://modplug-xmms.sourceforge.net * http://www.zlib.net * The [http://scale2x.sourceforge.net Scale2x] function used for antialias is an own recoded implementation by Yannick Erb and does not use the original GPL'ed code. Music tracklist: * Title Music, Level Complete Jingle and ingame music (see list) by Wiklund/Fairlight^Speckdrumm. * Level 1 - Labyrinth. * Level 2 - Ancient Temple. * Level 3 - Happy Times. * Level 4 - Almost There. * Level 5 - Rising Sun. * Level 6 - Deep Wildness. * Level 7 - The Challenge. * Level 8 - Twin Rainbow. * Level 9 - Yesterday is Tomorrow. * Level 10 - Tasty Flowers. ==External links== * Official website - https://www.sqrxz.de/sqrxz-3 * GBAtemp - https://gbatemp.net/threads/release-sqrxz3-for-3ds-retroguru-team.472878
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