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Demonstration of spherical harmonics calculations using the main CPU and sceGU for rendering. It includes several rendering modes: wireframe, solid, lit, textured, and environment-mapped. It goes through a few pre-defined shapes, then onto random ones -- just interpolating so there might be some unexpected visuals at times. == Controls == Left/Right - Change rendermode Up - First mode Down - Last mode == Screenshots == https://dlhb.gamebrew.org/psphomebrew/images/adresdspharm2.png https://dlhb.gamebrew.org/psphomebrew/images/adresdspharm3.png https://dlhb.gamebrew.org/psphomebrew/images/adresdspharm4.png == Credits == Greets and thanks to: * Everyone involved with pspsdk and the forums/sites under ps2dev.org. * Chip for his excellent work reversing sceGu. == External links == * ps2dev.org - https://forums.ps2dev.org/viewtopic.php?t=2797
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