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{{#seo: |title= (Shooter) - GameBrew |title_mode=append |image=spacerocks2.png |image_alt=Space Rocks }} SpaceRocks brings forth the arcade experience of Side scrolling Shooter games similar to Gradius and R-Type. Programmed in C using devkitPro and libtonc Library, this demo was a highly marked project for the first year of my Games programming degree in Game Hardware Architecture. ==Controls== A - Confirm/Shoot D-Pad - Movement ==Screenshots== https://dlhb.gamebrew.org/gbahomebrews/spacerocks3.png https://dlhb.gamebrew.org/gbahomebrews/spacerocks4.png ==Compatibility== Compatible with an actual writeable GBA cartridge. ==Known issues== There are a few bugs but fully invisible enemy ships is a feature. Known bugs are: *Unlimited Upgrades. *Random health bar not proportionate with Life points. *The usual Diagonal Movement Boost caused by not Normalising direction. *Not able to replay after high score. ==Credits== Programmers: *ExStefen - Lead Programmer/Gameplay Design/Director. *Isaac - Game mechanics/Logic. *Csaba - UI/Textures/Game Design. ==External links== * Author's website - https://exstefen.itch.io/spacerocks * GitHub - https://github.com/ExStefenGR/SpaceRocks
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