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This is port of [https://github.com/vgmoose/wiiu-space Space Game], a Wii U homebrew to the Nintendo Switch using libtransistor. The game is currently fully playable, but there's no music, enemy count is limited to compared to the Wii U version. ==Screenshots== https://dlhb.gamebrew.org/switchhomebrews/spacegamenx2.png ==Changelog== '''v1.1''' *Runs on 5.x firmware. *Touch controls are back (and optional). *No longer crashes when returning to hbmenu. *Added another code for color inversion. '''v0.5''' *For source, see the [https://github.com/vgmoose/spacenx main repo]. *For instructions on how to run this file on a 3.0.0 Switch, see my Hello World's [https://github.com/vgmoose/sdl-hello-world readme]. *Edit Jan 7, 2018: added app bundle zip for ace loader GUI. *Edit Jan 15, 2018: added .nso for use with recent yuzu builds. *Edit Jan 29, 2018: the .nro file now uses the new homebrew abi format. *Edit Feb 19, 2018: the .nro file now is compatible with HBL. == External links == * GitHub - https://github.com/vgmoose/spacenx * GBAtemp - https://gbatemp.net/threads/homebrew-space-game-nx.493643/ * ForTheUsers - https://apps.fortheusers.org/switch/spacenx
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