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{{#seo: |title=Vita Homebrew Games (Arcade Games) - GameBrew |title_mode=append |image=spacecadetpinballvita2.jpg |image_alt=Space Cadet Pinball Vita }} Space Cadet Pinball is a reverse engineering of 3D Pinball for Windows - Space Cadet, a game bundled with Windows. Based on the [https://github.com/k4zmu2a/SpaceCadetPinball decompilation of Space Cadet]. ==Installation== In order for the game to run, you will need to place your legally obtained data files from your preferred version of Windows into ux0:data/SpaceCadetPinball. All the MIDI files and sound config files should be copied. Supports data files from Windows and Full Tilt versions of the game. ==Controls== Cross - Plunger L - Left Bumper R - Right Bumper Touchscreen - IMGUI gui ==Screenshots== https://dlhb.gamebrew.org/vitahomebrews/spacecadetpinballvita3.jpg https://dlhb.gamebrew.org/vitahomebrews/spacecadetpinballvita4.jpg https://dlhb.gamebrew.org/vitahomebrews/spacecadetpinballvita5.jpg ==Media== '''Space Cadet Pinball - Ported to the PS Vita''' ([https://www.youtube.com/watch?v=sAUu-Dl01OE Ignore Solutions]) <br> <youtube>sAUu-Dl01OE</youtube> == Known source ports == {| class="wikitable sortable" ! Platform ! Author ! URL |- | PS Vita | Axiom | [[Space Cadet Pinball Vita]] |- | Nintendo Switch | averne | [[Space Cadet Pinball NX Switch|Space Cadet Pinball NX]] |- | Emscripten | alula | [https://github.com/alula/SpaceCadetPinball GitHub] |- | webOS TV | mariotaku | [https://github.com/webosbrew/SpaceCadetPinball GitHub] |- | Android (WIP) | Iscle | [https://github.com/Iscle/SpaceCadetPinball GitHub] |- | Nintendo Wii | MaikelChan | [[3D Pinball - Space Cadet Wii]] |- | Nintendo 3DS | MaikelChan | [[3D Pinball - Space Cadet for 3DS]] |- | Nintendo Wii U | IntriguingTiles | [https://github.com/IntriguingTiles/SpaceCadetPinball-WiiU GitHub] |} ==Changelog== '''v.1.1.1-VB2''' * Rip out SDL_Mixer in favor or [https://github.com/WohlSoft/SDL-Mixer-X SDL_Mixer_X] (by Wohlstand). ** TODO: Fully switch license to GPLv3 & ensure licenses are visible in app. * Update ImGui implementation to latest version. * Allow ImGui SDL renderer to create and destroy font textures (adding support for custom fonts). * Fix MIDI Loading by initializing SDL_Mixer with proper MIDI flags. * Added custom Win95 style including [https://fontsarena.com/w95fa-by-fontsarena/ SIL Open Font W95FA by FontsArena]. ** Please leave suggestions for further themes, I would love to add the options. * Add new menu for switching MIDI Device Emulator on-the-fly between libADLMIDI and libOPNMIDI. **Also adds menus for switching libADLMIDI emulator and sound banks (again, on the fly!). There are at least 78 sound banks to choose from. **All of these new options are saved and remembered as part of the game's native saving system. * Bind DPad Left and Right to table bump left/right. * Bind DPad down to table bump down. * Attempt to add a short button delay to avoid menu chaos on the Vita. '''v.1.1.1-VB1''' Fixed issues: *Midi initialization in WINE, thanks to GeorgeMcMullen. Happens only when playing with Windows version data files. *Wav duration approximation for BL timers. Impacts manually up-sampled sounds. *Sound pops introduced by WaveMix internal up-sampler. This should remove the need for manual up-sampling. ==External links== * VitaDB - https://vitadb.rinnegatamante.it/#/info/730 * GitHub - https://github.com/suicvne/SpaceCadetPinball_Vita * GitHub (Decompilation) - https://github.com/k4zmu2a/SpaceCadetPinball [[Category:PC game ports on Vita]] [[Category:Vita game ports]]
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