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<!--bin: github--> <!--date: github--> Port of [https://sonicthehedgehog.com/sonic-mania-plus/ Sonic Mania] to the Wii U. == Installation == Without assets from the official releases, this decompilation will not run. You can get the official release of Sonic Mania (Plus) from: * Windows - [https://store.steampowered.com/app/584400/Sonic_Mania/ Steam], [https://www.epicgames.com/store/en-US/p/sonic-mania The Epic Games Store], [https://www.origin.com/aus/en-us/store/sonic-the-hedgehog/sonic-mania Origin]. * Switch - [https://www.nintendo.com/games/detail/sonic-mania-switch/ eShop]. * PS4 - [https://store.playstation.com/en-us/product/UP0177-CUSA07023_00-SONICMANIA000000 The Store]. * Xbox One - [https://www.xbox.com/en-US/games/store/sonic-mania/BXH46NQT9W4Q/0001 The Store]. How to install: * Download the [https://github.com/Clownacy/Sonic-Mania-Decompilation-Wii-U/releases latest release]. * Extract the .zip file to the root of your SD card (your SD card should have RSDK and wiiu folders after this). * Put the Data.rsdk file from your Sonic Mania install to sd:/RSDK/v5/Data.rsdk. * If you own the Sonic Mania Plus DLC, you can enable it from RSDK/v5/Settings.ini to have the dlcEnabled variable set to y. * To change the username that pops up in the main menu, set the username variable in RSDK/v5/Settings.ini to the name you'd like. Folder structure: sd:/ |-RSDK/ | |-v5/ | | |-mods/ (place your mod here) | | |-Data.rsdk | | |-Settings.ini |-wiiu/ | |-apps/ | | |-SonicMania/ | | | |-icon.png | | | |-meta.xml | | | |-SonicMania.rpx | | | |-SonicMania.wuhb Notes: * The screen filters are missing, and the 'DLC' option in the main menu doesn't do anything. * Not all mods work: only the ones that don't edit code (the ones that do not contain a '.dll' or '.lst' file) are compatible. (Optional) Custom installers by NinStar: * Alternative installers that allow you to launch the game directly from the Wii U Menu (with custom splash screen and icon). * Download the [https://gbatemp.net/threads/sonic-mania-wii-u-custom-installers.620286/ installer + WUHB], copy the content of the sd folder to the root of the SD card and merge it. * Add your Data.rsdk file and enable DLC from Settings.ini if you own it. * Then install the version you would like to use (Vanilla/Plus) with [[WUP Installer GX2 Wii U|WUP installer]]. Folder structure: sd:/ |-RSDK/ | |-v5/ | | |-mods/ (place your mod here) | | |-Data.rsdk | | |-Settings.ini |-wiiu/ | |-apps/ | |-SonicMania.wuhb | |-SonicManiaPlus.wuhb | | |-SonicMania/ | | | |-icon.png | | | |-meta.xml | | | |-SonicMania.rpx |-install/ | |-Sonic Mania Plus [0005000013374F0B] | |-Sonic Mania [0005000013374F0A] == Screenshots == https://dlhb.gamebrew.org/wiiuhomebrews/sonicmaniawiiu2.png https://dlhb.gamebrew.org/wiiuhomebrews/sonicmaniawiiu3.png https://dlhb.gamebrew.org/wiiuhomebrews/sonicmaniawiiu4.png https://dlhb.gamebrew.org/wiiuhomebrews/sonicmaniawiiu5.png == Media == '''I Ported Sonic Mania to the Wii U''' ([https://www.youtube.com/watch?v=i_3QRbPKy64 Clownacy]) <br> <youtube>i_3QRbPKy64</youtube> '''Mods for Sonic Mania on Wii U''' ([https://www.youtube.com/watch?v=kqZVuGMFn0o Clownacy]) <br> <youtube>kqZVuGMFn0o</youtube> '''Sonic Mania Port | Wii U Vs Ps Vita | Comparison''' ([https://www.youtube.com/watch?v=WlLV1WJDKFU ZealousChuck]) <br> <youtube>WlLV1WJDKFU</youtube> == Changelog == '''v1.0.7 2023/09/05''' * The special stages no longer lag! (Thanks to Mefiresu). * Fixed the missing Phantom Ruby sounds! (Thanks to Mefiresu). * Fixed the momentary stutter that would happen when a Badnik is destroyed. * The decompilation has been updated, fixing various bugs and inaccuracies. '''v1.0.6 2023/08/04''' * The decompilation has been updated, fixing [https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation/issues?q=is%3Aissue+is%3Aclosed various bugs and inaccuracies]. '''v1.0.5 2022/12/22''' * Two bugs in the pinball Bonus Stage have been fixed (see [https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation/pull/174 Rubberduckycooly#174]). ** 1UP prizes are no longer missing from the Combi Catcher in Mania Mode. ** Obtaining multiple shields and then leaving no longer results in the player character having a bugged 'null' shield that lacks graphics and an ability. '''v1.0.4 2022/12/19''' * The [https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation/ base] [https://github.com/Rubberduckycooly/RSDKv5-Decompilation decompilations] have been updated. ** There is no longer an erroneous 'restart' option on the pause menu when playing Mean Bean (see [https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation/issues/164 Rubberduckycooly#164]). '''v1.0.3 2022/10/10''' * The audio panning is no longer reversed. * The ''other'' crash in the PGZ->SSZ transition has been fixed. * The [https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation/ base] [https://github.com/Rubberduckycooly/RSDKv5-Decompilation decompilations] have been updated. '''v1.0.2 2022/10/05''' * The engine has been switched from RSDKv5U to RSDKv5, to fix Heavy Shinobi's incorrect behaviour ([https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation/issues/84 see here]). * The crash in the PGZ->SSZ transition has been fixed ([https://github.com/Rubberduckycooly/RSDKv5-Decompilation/pull/111 see here]). * The fireflies in SSZ now behave properly ([https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation/pull/146 Rubberduckycooly#146]). * The partial achievement support has been disabled, since ports of games to Nintendo consoles don't have achievements and the decompilation doesn't provide a way to view them anyway. * The username in <code>Settings.ini</code> is now 'Player 1' by default. * The audio system has been converted from F32 to S16, reducing RAM usage and potentially improving its performance. * stb_vorbis has been swapped out for libvorbis, as it shares dependencies with libtheora. * The [https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation/ base] [https://github.com/Rubberduckycooly/RSDKv5-Decompilation decompilations] have been updated. '''v1.0.1 2022/09/27''' * The A/B buttons are un-swapped, just like in the official Switch port ([https://github.com/Clownacy/Sonic-Mania-Decompilation/issues/5 see here]). * Wii Remote + Nunchuk is recognised as dual Joy-Cons. * The Special Stage speed boost button can only be used while Debug Mode is enabled. * The way 3D renders is more accurate to the original ([https://github.com/Rubberduckycooly/RSDKv5-Decompilation/issues/69 see here]). * The [https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation/ base] [https://github.com/Rubberduckycooly/RSDKv5-Decompilation decompilations] have been updated. '''v1.0 2022/09/22''' * The Wii U GamePad is now recognised as a handheld Switch, and Wii Remotes are recognised as Joy-Cons. * Rapid flickering that would occur when the screen is dimmed has (hopefully) been fixed ([https://github.com/Clownacy/Sonic-Mania-Decompilation-Wii-U/issues/2 #2]). * The 'help' button in the options menu now actually works, opening Sonic Mania's website in the Wii U's internet browser. '''v0.9 2022/09/21''' * The bug that caused the fourth player to be unable to move has been fixed. * Mods now load much faster. '''v0.8 2022/09/20''' * The animated cutscenes no longer lag. * Adaptive V-sync has been improved, hopefully fixing minor screen corruption issues. '''v0.7 2022/09/18''' * Performance has been greatly improved, making multiplayer playable, eliminating lag entirely from the SSZ boss, and making the special stages run at near full speed. ** SDL2 has been expanded to support RGB565 natively. ** V-sync has been replaced with adaptive V-sync, improving performance during lag. * Controller connection and disconnection have been fixed. * The Wii Classic Controller is now properly treated as a Nintendo controller instead of an Xbox controller. * The <code>log.txt</code> file is created in <code>RSDK/v5</code> once again, instead of the root of the SD card. * The [https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation/ base] [https://github.com/Rubberduckycooly/RSDKv5-Decompilation decompilations] have been updated. '''v0.6 2022/09/15''' * A '.wuhb' file has been made available for the Aroma homebrew environment (this version of the game occupies the home menu instead of the Homebrew Launcher). * Improvements have been made to the audio system to hopefully fix the random crashing. * The broken Time Attack and Replay menus have been fixed. * The folding platforms in FBZ have been fixed so that they stay retracted as they should. * The [https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation/ base] [https://github.com/Rubberduckycooly/RSDKv5-Decompilation decompilations] have been updated. '''v0.5 2022/09/02''' * Support for the Wii U Pro Controller, Wii Classic Controller, and Wii Remote (+Nunchuk) has been added. * Improvements have been made to the memory allocator to hopefully fix the random crashing. * The broken Knuckles-exclusive cutscene in Lava Reef Zone has been fixed. '''v0.4 2022/08/30''' * Mods should now work ([https://github.com/Rubberduckycooly/RSDKv5-Decompilation/pull/70 see here for the related Pull Request]). * Incorrect colours have been fixed, most notably in the Blue Sphere stages (thanks for the bug report, [https://gbatemp.net/members/sonictopfan.246541/ sonictopfan]). '''v0.3 2022/08/30''' * The game can now be exited without crashing. * An icon has been added for the Homebrew Launcher (thanks, [https://gbatemp.net/members/tehtemp.593600/ tehtemp]). * The [https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation/ base] [https://github.com/Rubberduckycooly/RSDKv5-Decompilation decompilations] have been updated. '''v0.2 2022/08/26''' * The controller is now recognised as a Switch controller instead of an Xbox controller. * The [https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation/ base] [https://github.com/Rubberduckycooly/RSDKv5-Decompilation decompilations] have been updated. * SDL2 has been updated to [https://github.com/GaryOderNichts/SDL/tree/wiiu-sdl2-2.0.22 GaryOderNichts' v2.0.22 port]. '''v0.1 2022/08.25''' * Initial release. Put your 'Data.rsdk' file in a folder called 'v5' in a folder called 'RSDK' on the root of the SD card. The full path should be '[sd card]/RSDK/v5/Data.rsdk'. * Keep in mind that the button mappings reflect the layout of an Xbox controller. == External links == * GitHub - https://github.com/Clownacy/Sonic-Mania-Decompilation-Wii-U * Sonic Stuff Research Group - https://sonicresearch.org/community/index.php?threads/sonic-mania-wii-u-port.6601/ * Custom installer - https://gbatemp.net/threads/sonic-mania-wii-u-custom-installers.620286
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