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This is a proof-of-concept port/de-make of Sonic CD developed by Simon Thomley in late 2009 and early 2010, based on the [[Sonic 1 GBA|Sonic 1 Game Boy Advance port]]. The project was created while in collaboration with Christian Whitehead, to assist with reverse-engineering and documentation for the creation of Whitehead's Sonic CD remake, prior to its formal acceptance by Sega. == Installation == === Hardware === Copy the main "SonicCD" folder (which contains "Player", "R1", etc.. subfolders) to the root of the SD card. Place SonicCDDS.nds anywhere on the card. Run SonicCDDS.nds. === Emulation === (Recommended) From No$GBA, run SonicCDDSFull.NDS. (Not recommended) Using DeSmuME: * In the "Emulation" menu, select "GBA Slot" > "MPCF Flash Card Device", and then click "Use path of the loaded ROM". * Ensure that SonicCDDS.nds is in the same folder as the main "SonicCD" folder. * This emulator exhibits a lengthy delay before the initial disclaimer screen appears. * This emulator exhibits a noticeable stall when the music changes. * The Special Stage runs at half speed when played in this emulator. == User guide == What works: * Sonic. * Tails. * Knuckles. * Title Screen and Menu. * Level End Sequence. * Animated Tiles. * Invincibility, Sneaker, and shield powerups. * Time Travel (Activate time post and run at full speed for a few seconds). * Palmtree Panic Zones 1-3, all time periods, all objects, including boss. * Special Stage with entry from big ring (appears at level end when you have 50+ rings). What doesn't work: * Basically anything that wasn't listed in "What works". == Controls == '''Menu:''' D-Pad - Navigate through options Left/Right - Change options A/B and X/Y - Change "Round" L/R - Change each individual component Start - Select an option '''In game:''' D-Pad - Move A/B - Jump R - Toggle Debug Mode (while in Debug Mode, A and B become object cycle and placement) Hold Select and press Start - Main Menu == Screenshots == https://dlhb.gamebrew.org/dshomebrew2/images/soniccdds.png https://dlhb.gamebrew.org/dshomebrew2/images/soniccdds2.png https://dlhb.gamebrew.org/dshomebrew2/images/soniccdds3.png https://dlhb.gamebrew.org/dshomebrew2/images/soniccdds4.png == Credits == * Sonic Team/Sega are responsible for the original Sonic CD game reproduced here. * The majority of the work that went into this project was performed by me (Stealth - [http://www.headcannon.com www.headcannon.com]). * This project uses MaxMod ([http://www.maxmod.org www.maxmod.org]) for audio. * The module music used in this project was set up by me (Stealth), and is just downsampled audio tracks duct-taped to mostly do-nothing XM data. == External links == * Official website - https://www.headcannon.com/hchc/SonicCDDS/
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