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{{#seo: |title= (Demos) - GameBrew |title_mode=append |image=smashbrosadvance2.png |image_alt=Smash Bros. Advance }} This is a tech demo for Smash Bros. Advance, an attempt to port Super Smash Bros. to the GBA. ==Features== * Camera Routine. * Frames System. * States System. * Physics Engine (Basic). * 1 Character (Partial movement). ==User guide== For the current release of the demo, you can't do very much. You are Kirby, and there is a decoy mario doll center stage. You can walk and jump, (and fall) and that's about it. Note that if you fall offscreen, the game tends to go funny. Main things to notice here are the panning and scaling of the camera. Every frame of animation you see was designed by the visual state editor, so both kirby and mario can be seen at all times, even if you fall bayond the boundaries. ==Controls== D-Pad - Move Kirby left/right A - Jump ==Media== '''Super Smash Bros Advance - GBA Tech Demo''' ([https://www.youtube.com/watch?v=FD4J6dxJ4U8 Sterophonick]) <br> <youtube>FD4J6dxJ4U8 </youtube> ==Changelog== '''2006/04/29''' * Wrote this README.txt * First jump taken by kirby. Big day for the state and physics engine, as all appears to be working well. * Perfection got his gamecube back. We can study properly now. '''Before 2006/04/29''' * Expanded level. 2048 pixels wide for level = 512 pixels for map (Level is 4x more accurate than screen). * Applied basic physics to level collision. * First level collision. Crude, but OK for now. * Level collision thought up. * Kirby takes his first steps in the new system (another big day). * Created states system. * Created frames system. * Actually got camera routine working (big day, and real project start at this point). * Designed camera routine. * Started project. ==External links== * GBADev - https://www.gbadev.org/demos.php?showinfo=1275
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