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This is a homebrew player of Nintendo's SSEQ sequence format, used in commercial DS games. This uses the pitch table extracted from the (DS mode) GetPitchTable SWI function for non-buggy sound playback for DSiWarehax users. ==Installation== Place NDS_Music_Player.nds anywhere on the SD card. Open SPS Maker, and select the folder with your .nds ROMs. When the .sps file are done being made, take out your SD card and put it in your Nintendo DSi. Launch the player with your DSi exploit. ==Changelog== '''v1.1.1''' *Fixed derps in pitch table. Pitch table is now identical to the one in DS BIOS. '''v1.1.0''' *Credits: fincs, CaitSith, Robz8. *Size limit increased for DSi mode! Bigger data now loads. That means music from Diddy Kong Racing, Kirby Mass Attack, Zelda: Spirit Tracks, and others that gave the RAM limit message, will now play! *Top backlight is turned off to conserve power. *You can now turn on/off bottom backlight while music is playing, by pressing DOWN. '''v1.0.0''' *Credits: fincs, CaitSith, Robz8 *Now uses the pitch table extracted from the (DS mode) GetPitchTable SWI function for non-buggy sound playback for DSiWarehax users! *Now runs on SD card. ==Compatibility== Works from SD card and flashcards via TWiLight Menu++. ==Credits== *http://problemkaputt.de/gbatek.htm, for the documentation of the GetPitchTable SWI function. *fincs and CaitSith, for the original source code. ==External link== * GitHub - https://github.com/RocketRobz/SSEQPlayer/ * GBAtemp - https://gbatemp.net/threads/release-sseq-player-i.496301/
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