You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
SEDS is a small drawing and animation tool for the homebrew-enabled Nintendo DS. It is targeted at tiles and medium-sized sprites in 256 colours mode. ==User guide== You draw directly with the stylus on a 16x16 or 32x32 grid canvas that you can save in a sprite table shown on the right of the screen. The whole user interface uses the concept of aLt-click, which is touching the screen while holding the L shoulder button. That's how you can pick a color in the grid rather than painting a pixel, or save your work in the spritetable. It also works by copying information. You don't directly edit the spritetable: you copy a sprite from the table on the grid, where you can edit it, and then copy it again back on the table (L+click), either where it comes from or on another slot. ===Saving/resuming your work=== * SEDS manages 4 sprite sets, stored at the root of your media card, named SPRITEA.SPR, SPRITEB.SPR, SPRITEX.SPR and SPRITEY.SPR. * Quick save your work with START-R-(ABXY) and load it back with START-L-(ABXY). * An additional backup level will archive a spriteset in the /data/seds directory when you overwrite it with new data. ===.spr file format=== * .spr file is a container format for the native content of the nintendo DS VRAM, which allows fast loading and saving (unknown by most PC-based software but compatible with [http://sylvainhb.blogspot.com/search/label/level%20editor level/game editor]). * For regular user you can convert your art into .png file using with the [http://dsgametools.sourceforge.net/seds-spr.html online conversion tool]. ===.spr converter=== An online convertion tool is availble from [http://dsgametools.sourceforge.net/seds-spr.html this page] for converting .spr into .png file. Simply select the picture with the Browse... button, then click Post and wait a couple of seconds for the conversion to complete. ===Interface=== https://dlhb.gamebrew.org/dshomebrew/seds2.png ==Controls== Touching grid - Draw Touching palette - Select new color A - pencil tool (L+B - Horizontal flood fill) X/Y - Automated darken/lighten brushes B - Block tool (click the two corners separately to fill it) L+B - Horizontal bucket fill tool L+R - Show some more help Start - File management Select - Palette edition ==Changelog== '''Version 0.4''' *Full palette editor and more ergonomic *Mirror functions, superimposed images and rapid filling (L + B) *Reorganization and color reduction (undocumented) *Compatibility with animations produced by Animed *32x32 or 16x16 edition, anywhere on the sheet of sprites *Mini-integrated animation editor *Integrated Help (L + R) '''Version 0.3.2''' *"cursor mode" that can be enabled with R-shoulder button to load/save anywhere in the grid. *"quick palette" widget below the grid that automatically fills when you L-click the grid to pick some color and which can be used to reorganize your palette after a messy conversion '''Version 0.2''' *WiFi integration support and updates to the software, support the planks multiple sprites '''Version 0.1''' *support for basic animations, a small palette editor any beast '''Version 0.0''' *it pixelise to save it. ==External links== * Author's website - http://sylvainhb.blogspot.com/p/sprite-editor.html * SourceForge - https://sourceforge.net/projects/dsgametools/files/Sprite%20Editor%20DS {{DS editors and readers}}
Advertising: