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{{#seo: |title=Vita Homebrew Games (Other Games) - GameBrew |title_mode=append |image=rlonevita.png |image_alt=Rlone }} Rlone is a real-time clone of a rogue game. It was developed through a friendly competition spanning two weeks, in which participants were free to utilize any tools they wished to create a roguelike game. This particular game is programmed in C99, with the support of SDL2 libraries and libiniparser. This game features procedural map generation, random weapon and enemy stats, and difficulty and complexity scaling as you descent further into lower floors. It also supports modifications to the graphics, audio, and other things through the config files in "res/cfg/". ==Installation== In order for it to be installed on actual hardware, you must have [[VitaShell]] installed, in which you can move the VPK over onto your Vita and install it through that. ==User guide== You are an adventurer, of some kind. You found a dungeon to explore. Find as much gold as you can. Good luck. ==Screenshots== https://dlhb.gamebrew.org/vitahomebrews/rlonevita-01.png https://dlhb.gamebrew.org/vitahomebrews/rlonevita-02.png https://dlhb.gamebrew.org/vitahomebrews/rlonevita-03.png ==Changelog== '''v1.02''' *Version 1.02 of Rlone fixes an issue where SDL2 sends a hint to the Window Manager on Linux to disable the compositor. This caused flashing and other bad effects on KDE Plasma, which honors this hint. As such, v1.02 disables SDL2’s default behavior, and no longer asks to disable the compositor. *This update will slowly trickle onto the page once I move over to Jenkins and Butler for automatic builds. *This version also will mark the end of a pre-compiled version for OpenBSD. Unfortunately, Butler does not run correctly on it, and as it stands I have no alternative. Luckily, source code will remain available, and Rlone should be very easy to build, and will continue supporting OpenBSD. '''v1.01''' *Rlone is now on the PS Vita! == External links == * itch.io - https://junisoft.itch.io/rlone [[Category:Support the author]]
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