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{{#seo: |title=Vita Homebrew Rom Hacks (Game Hacks) - GameBrew |title_mode=append |image=revisitedtrilogygtaiiivita2.png |image_alt=Revisited Trilogy: GTA III }} Revisited Trilogy: GTA III is a modification of Grand Theft Auto 3 for the PS Vita. This modification restores and improves some of the things that are missing in different versions of the game. ==Installation== You must have the full version of the game installed on your PS Vita (Minimum v1.4). Place the files from the gta3 folder to ux0:data/gta3/. Delete txd.img and txd.dir from ux0:data/gta3/models/. Install GTAIII_1.4_10thAE_with_manual_ENG.vpk with [[VitaShell]]. ==User guide== ===FAQ=== '''Q. Does the mod affect performance?''' No performance changes, same experience as vanilla version. '''Q. Do I need to start a new game?''' No, you can continue the game with the current savedata. '''Q. Game crashes while loading!''' Delete txd.img and txd.dir from ux0:data/gta3/models/. '''Q. I am missing some of the textures. How fix this?''' Delete txd.img and txd.dir from ux0:data/gta3/models/. '''Q. How do I enter cheat codes?''' The game supports cheat codes from the PS2-version. '''Q. Is mp3 radio supported?''' Yes. You can place your music along the path ux0:data/gta3/mp3/. '''Q. How do I use the right analog stick in-game?''' Open Options - Display Setup - Free Cam. ==Screenshots== '''Before/After''' <br> https://dlhb.gamebrew.org/vitahomebrews/revisitedtrilogygtaiiivita3.png https://dlhb.gamebrew.org/vitahomebrews/revisitedtrilogygtaiiivita6.png https://dlhb.gamebrew.org/vitahomebrews/revisitedtrilogygtaiiivita7.png https://dlhb.gamebrew.org/vitahomebrews/revisitedtrilogygtaiiivita8.png https://dlhb.gamebrew.org/vitahomebrews/revisitedtrilogygtaiiivita9.png https://dlhb.gamebrew.org/vitahomebrews/revisitedtrilogygtaiiivita10.png https://dlhb.gamebrew.org/vitahomebrews/revisitedtrilogygtaiiivita11.png https://dlhb.gamebrew.org/vitahomebrews/revisitedtrilogygtaiiivita12.png https://dlhb.gamebrew.org/vitahomebrews/revisitedtrilogygtaiiivita13.png ==Media== '''Revisited Trilogy Launch Trailer''' ([https://www.youtube.com/watch?v=lGVhYy4G8N8 PG Team]) <br> <youtube>lGVhYy4G8N8</youtube> ==Changelog== '''Version 1.2''' *Added Hand Model for Claude (all outfits) and main characters (CS and gameplay) *Fixed the volume of UZI *Mini-fixes in manual and graphics '''Version 1.0''' Sounds: *Sound effects cut from the PS2 version and the game's beta have been re-implemented: **Alerts at metro stations. **Ambience for the docks and coasts. **Ambience for Marco's Bistro. **Ambience for the Market in Chinatown. **SFX for reloading the rocket launcher. *Added removed radio tracks and ads from PS2 version: **Tom Novy - Back to The Streets (Head Radio). **Conor and Jay - Carry Me Off (Head Radio). **Marydancin - Wash Him Off (Lips 106). **Gianni Schicchi - O Mio Babbino Caro (Double Clef FM) - Adverts re-added for Head Radio: **Restored Ammu-nation advert. **Restored Army advert - Advertising Lips 106. **Restored Army adverts (shorter ads than on Head Radio) - Flashback FM. **Duran Duran reference is restored. *Police walkie talkie sfx from PS2 version are restored. Graphics. HUD: *New HD weapon icons. *New loading screens. *New original high quality Splash Screen. *New main menu. *Global map / mini-map. *Added a black outline for the mini-map. *Replaced UZI texture with the beta version. *Changed radio icons to new ones. *Changed auto-aiming reticle to be similar with LCS's reticle / Returned original sight for M16. Graphics. General: *Added an interior to Marco's Bistro (Portland). *Added an interior for Mean Street Taxis (Portland). *Re-Implemented the feul dispensers from the PS2 version to the gas station. *Reworked and manually optimized textures from the Xbox version of GTA 3: **Textures of roads, grass, sidewalks, roof hatches, walls, etc. **New vehicle textures and geometry. **3D car engines. **Added new wheel textures. **DoDo, Train, Ghost model taken from PS2 version. *New Optimized HD textures: **Blood, Moon, tire burnout marks, grass, etc. *Diablos can now be re-sprayed. *Police models/textures changed to Xbox version + beta. *Fixed and optimized textures previously missing: **3D 8-ball in Shoreside Vale. **Gateway to the stadium in Staunton Island (PS2). **Graffiti under the bridge in Shoreside Vale. **Red bricks at the lighthouse in Portlands. **Antenna on the buoys in the water. **Piano keys at Villa Salvatore in Portland. **License plates for garages in the industrial area Shoreside Vale, etc. Other: *New design for the LiveArea screen. *Added a new Manual (LiveArea screen). *Added a new copyright screen. *Claude animation files replaced with the PS2 files. *NPC animation files replaced with the PS2 files. *Time/weather scale and car collision meshes ported from PS2 version. *Added a new skin for Claude (Standart). *Changed the max ammo amount for the pistol (17), Uzi (30) and shotgun (7). *Rebuilt textures and files. Fixes: *Fixed wheels Banshee and Stinger (LCS models/textures). *Fixed render bug for the BF Injection (Xbox model). *Fixed crashes and errors related to certain textures (Xbox model). *Fixed garage doors (Shoreside Vale). *Fixed vehicle durability for PSVita (+30%). ==Credits== PG Team: Dima353 - technical part, resource parsing, build; Once13One - design, function selection, coordination; SkyForces - testing, function selection. Contributors: kewun, DimZet, dazer, prost.vlad1, ITBTD, eminemd12, yojo2, Nikey Laykov, BIG SmoK3, avals343, ՀայՏղաՀՏ, and other. Special thanks to: DarthBellic for help in translation on English language. == External links == * Official website - https://dev.pgteam.org/mods/grand-theft-auto/revisited-trilogy * Official website - https://pgtmp.gitbook.io/pgbook/grand-theft-auto/revisited-trilogy/gta-iii [[Category:Support the author]]
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