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This is a work-in-progress Space Invaders conversion for PSP. == Installation == Copy the SpaceInvaders directory to ms0:/PSP/GAME/. To use a custom theme, just replace theme1.png and theme2.png in the theme folder with two 90x272 24bit .png image files named theme1.png and theme2.png. == Controls == D-Pad - Move ship left and right Cross - Fire, Enter Triangle - Exit, Go back Select - Return to menu == Screenshots == https://dlhb.gamebrew.org/psphomebrew/images/spaceinvadersmenace2.png https://dlhb.gamebrew.org/psphomebrew/images/spaceinvadersmenace3.png == Changelog == '''0.7 2007/11/27''' * Enemy bombs done. * All images are now hard coded into the game. * Finally got that dam random function of mine to work. * Added lives counter at the top right. '''0.6 2007/08/15''' * Added base shields. * Perfected the invader reset, now you can play til your hearts content. * Added a drop down effect for a new round. * Added a default theme of artwork from Space Invaders. * Added a round display screen. * Added score display on the game over screen. '''0.5 2007/08/10''' * Added a full array of invaders. * Improved collision detection. * Near perfected the invaders movement ( more like the arcade version ). * Invaders now drop down when they reach the side. * Added more menu options. * Added a Game Over screen. * Added the ability to quit to the XMB from the menu. * Now the players ship is rendered completely in code. '''0.4''' * Removed the grid of invaders as to focus on bullets and collision detection. * Added a fire button. * Added collision detection. * Added score implementation. * Known glitches: ** Invader still disappears from screen. ** No base shields. ** No enemy AI. ** If firing at where the invader was destroyed,it adds more points. '''0.3.1''' * Drew more sprites and editted for less space. * Added more invaders,now there's a proper 'grid' of invaders. * Removed glitch that caused kamakaze invader :P. * Known glitches: ** Invaders still disappear from screen. ** No fire button. ** No base shields. ** No scoring method implemented. ** No enemy AI. '''0.2''' * Implemented a player ship with controls and the invader now moves across the screen.. * implemented a menu system that shall be built on.. * Known glitches: ** The invader drops down the screen then reappears eventually disappearing off the side of the screen. '''0.1b'''. * Drawn out two frames of an invader and animated.serious work needed. == External links == * Exophase Forums - https://forums.exophase.com/threads/revenge-of-the-invaders-from-space-d.4643/
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