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{{obsolete}} This is a port of Ren'Py, a visual novel game engine, to the Nintendo Switch for homebrew purposes. '''Note:''' Project is no longer in development, please use [https://switchroot.org/ Switchroot Android] with the [https://renpy.org/ official port of Ren'Py]. ==User guide== For users wanting to take a sample of the functionality of Ren'Py, place "renpy-switch-the-question-vXXX.nro" in the "switch" folder of your SD card. For game authors wanting to port to the Nintendo Switch, use the "renpy-switch-sdk-vXXX.7z" package. Read "README.html" for instructions on how to port your project. ==Changelog== '''v1.7.5 2020/12/20''' *Add required <code>pygame_sdl2</code> modules. *<code>renpy-switch-the-question-v1.7.5.nro</code> is a sample visual novel entitled "The Question" that can be run on your Nintendo Switch. *<code>renpy-switch-sdk-v1.7.5.7z</code> contains the files needed to build your own game, documentation named <code>README.html</code>, and an <code>.elf</code> file containing debugging symbols in the event an error occurs to assist in debugging. '''v1.7.4 2020/12/20''' *Revert usage of <code>virtmemFindAslr</code> and <code>svcMapPhysicalMemory</code>. '''v1.7.3 2020/12/20''' *Update to libnx 4.0.0. *Sync renpysound module and related files to upstream. *Use <code>virtmemFindAslr</code> and <code>svcMapPhysicalMemory</code> for memory allocation to reduce heap fragmentation. *Re-enable applet mode (however, no guarantee that it will work properly). *Use fixed buffer for error reporting instead of allocating memory on the heap. *Revert unbuffered file operation changes. '''v1.7.2 2020/07/30''' *Use unbuffered file reading. *More allocation related checks in media subsystem. '''v1.7.1 2020/05/26''' *Now actually using CPython 2.7.18 with the additional modules. *Update to libnx 3.2.0. *Correct aspect ratio when aspect ratio of project is not 16:9. *Partially automated packaging. *Added instructions on how to create nro using the files from the SDK archive. *Corrected 3rd party library build instructions. '''v1.7 2020/05/03''' *Out of memory workaround removed (making it more likely that you can rollback, save, and restart the game). *Overclock removed. *Better error messages with error applet. *Mostly complete <code>libnx</code> bindings. *<code>_socket</code>, <code>_hotshot</code>, and <code>imageop</code> modules added. *<code>pymalloc</code> now allocates memory aligned to page boundary. *Show a helpful error message and quit when launched as applet. *Update to libnx 3.1.0. *Update to CPython 2.7.18. *Python libraries are now imported from zip file using <code>zipimport</code>. *Integrated extra libraries into main distribution. *Update to switch-sdl2 2.0.12. '''v1.6.1 2019/10/11''' *Remove extra "renpy" directory in SDK. '''v1.6 2019/10/09''' *Simplified build system. *Fixed controller support. *Trimmed down executable size by using a special build of ffmpeg. *Partial libnx bindings. *Automatically change clock based on if expensive operations are being done. *Join audio playback threads after they are finished. *Updated to Ren'Py 7.3.4; includes rendering bugfixes. '''v1.5 2019/10/02''' *Simplified build system. *Touch screen support. *Updated to Ren'Py 7.3.3; includes changes to reduce chance of running out of thread resources. '''v1.4 2019/09/22''' *Enable optimization mode; now uses <code>.pyo</code> files instead of <code>.pyc</code> files. *Reverted changes to threading; now using pthread again. *Use <code>pthread_exit</code> when exiting thread instead of doing nothing. *Add gl2 subsystem modules; not fully working yet. *Add patches for video playback. *Disable Mesa debugging. *Clear some memory when loading image assets has failed; may reduce the chance of data aborts. *Compiled with libnx v2.5.0, fixing controller input on firmware 9.0.0. '''v1.3 2019/09/03''' *Removed displaying errors by console; now requires nxlink to view errors. *Added more built-in modules. *Rebased Ren'Py changes on top of 7.3.2. *Disable writing bytecode when using RomFS. *Update building documentation. '''v1.2 2019/06/05''' *Fixed threading support. *Fixed exiting. *Improved building documentation. *Optimized Python. '''v1.1 2019/06/05''' *Issues relating to path handling is fixed. *RomFS support is added to allow building a game into a single NRO file. *Patch set against Ren'Py has been reduced. *Save data path is fixed to <code>sdmc:/Ren'Py Data/</code>. *Logs path is fixed to <code>sdmc:/Ren'Py Logs/</code>. *Python modules not needed for operation of Ren'Py are removed from the distribution. '''v1.0 2019/06/03''' *Initial release. == External links == * GitHub - https://github.com/uyjulian/renpy-switch * GBAtemp - https://gbatemp.net/threads/renpy-port-to-nintendo-switch.539953/ * Lemma Soft Forums - https://lemmasoft.renai.us/forums/viewtopic.php?p=512484 * Lemma Soft Forums - https://lemmasoft.renai.us/forums/viewtopic.php?f=32&t=55503 * Reddit - https://www.reddit.com/r/SwitchHaxing/comments/bwc3fn/renpy_port_to_nintendo_switch/
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