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{{lowercase title}} rIpe is a Rope Physics Engine for the PSP, coded in LUA. Rope Physics are a study of physics in Videogames centering around the creation of ropes or strands, and how they can be drawn & animated realistically. The concept is to create a strand with a whole bunch of fixed segments, all of which are affected separately by their environment, and by each other. The result, when done well, can be astoundingly realistic. For now, you can only play around with the engine in the configuration file. Here's a list of exactly what you can play around with (you'll need to know a little Lua to play with some of these features): * Custom Anchors, Vertices, and Lines * Gravity (this can be altered in-engine, as well). * Line Elastic Strength. * Vertex Inertia. * Colors. * Backgrounds. * Visual size of Anchors & Vertices. * The presence of tips in the engine (this can also be changed in-engine, though). * The presence of a few Extra Features. == Control == R - Help Triangle - Extra menu Square - Pause mode Cross+Analog - Change Gravity Circle - Enable/Disable Gravity Select - Screenshot Start - Exit == Screenshots == https://dlhb.gamebrew.org/psphomebrew/images/ripepsp2.png https://dlhb.gamebrew.org/psphomebrew/images/ripepsp3.png https://dlhb.gamebrew.org/psphomebrew/images/ripepsp4.png == Credits == * Shine & Daurnimator, for encouraging me to be less lazy and look at the LUA 5.0 manual for help. * Decaffinated Green Tea, for providing much-needed nourishment during long nights (and an excuse to take breaks away from the computer every half-hour). == External links == * QuickJump - http://www.qj.net/psp/homebrew-applications/ripe-a-rope-physics-engine-released.html
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