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Ported RIN to Wii. RIN is a Gameboy (GB/GBC) emulator based on the Windows emulator TGB Dual. ==User guide== * Button to return to loader: N/A. * You may put the roms anywhere on the SD card. * When you load the emulator browse through the SD card to find your rom and push A. ==Media== '''RIN Wii (GBC Emu) Running with Twilight Hack''' ([https://www.youtube.com/watch?v=-5tCmT6oeTY Gilger0]) <br> <youtube>-5tCmT6oeTY</youtube> == Known issues == * No way to reload SD/go back to sdlauncher. * No option to reload elf loader. * Is slow on startup, takes up to 10 minutes to load directory browser. * No Select button mapped for the wiimote, makes saving in Oracle of Seasons/Ages and perhaps other games, impossible. == Changelog == ''' 2008/12/16 ''' (Hell Hibou) * Add SDHC support. * Using standard libfat device name (fat1, fat2, ...) for WHL 0.12 compatibility. ''' 2008/12/02 ''' (Hell Hibou) * Add USB-flash and SDgecko support(when loaded with Wii Homebrew Launcher). ''' 2008/08/04 ''' (Hell Hibou) * Accessories Needed: Wiimote, Classic controler or GameCube controler. * Usable Loaders. * Add supports of the Wiimote and Classic controler. * Add 'Emulator' interface of Wii Homebrew Launcher. * Add support of SDgecko (for Emulator interface of Wii Homebrew Launcher only). ''' 2008/06/20 ''' (Askot) * Updated to devkitpro r15. * libfat support. * Added support for GC. * LFN support for selecting/saving files. * Fixed save/load SRAM in SD. * Added save/load state in SD. * Added PSO/SD/TP reload option. * Added reset console option. * Added more custom palettes from Goomba Color. ''' March 2008 ''' (Mirakichi) * Games can now be saved to the FrontSD, A RINSAVE folder is automatically made on the root of the SDCard when you save the SRAM.(press L_trigger to get to menu) * Screen size option. x2/x3 menu sizes. * Background boarder option. * Roms can be zipped now. == External links == * Author's website - http://mirakichi.karou.jp/software/RIN_Wii.html * WiiBew - https://wiibrew.org/wiki/RIN_Wii
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