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Quake Arena Arcade (formerly named Quake I: Arena for PSP) is a port of Quake I: Arena 0.75 to the PSP. It is a mod of Quake with Q3 weapons, armors and gameplay style. Based on the q1a 0.75 mod from Electro, the latest release is made using a modified [[Kurok_PSP|PSP Kurok engine]] by MDave. == Installation == Place the QAA directory to PSP/GAME/ directory of the Memory Stick. Replace the EBOOT.PBP for your device (normal or slim). == Controls == Triangle/Cross - Move forward/backward Square/Circle - Strafe L - Jump, Respawn R - Shoot Up - Pause Left/Right - Weapon select Analog - Look Start - Menu == Screenshots == https://dlhb.gamebrew.org/psphomebrew/images/quakearenaarcadepsp2.png https://dlhb.gamebrew.org/psphomebrew/images/quakearenaarcadepsp3.png https://dlhb.gamebrew.org/psphomebrew/images/quakearenaarcadepsp4.png https://dlhb.gamebrew.org/psphomebrew/images/quakearenaarcadepsp5.png == Changelog == '''psp q1a 0.75 R4''' * Game renamed to Quake Arena Arcade. * New modified PSP Kurok engine by MDave with Infrastructure and Adhoc. * New eboot gfx. * New hud icons with transparency. * Wide console background image. * New console font and menu. * qadm6 - Lightning gun was replaced by Railgun. * 9 new maps. * Any map may be started from multiplayer menu. '''psp q1a 0.75 R3''' * Used psp gl quake 1.1 (see PSP_Quake_1_Readme_v_1.0.txt). * Changed/fixed some maps (see maps.txt). * Some maps was retextured in q3 gothic style by me. * Fixed all missed sprites (bubbles). * Green armor textures was changed. * Bots skill decreased (0-1). * Maximum bots now - 3. * Changed fraglimit on some levels. * Demos was removed. * Some small fixes. * All levels was tested. '''psp q1a 0.75 R2''' * Changed some maps. * Added demos. (plays on game start). * Changes on controls. (left - prev.weapon, down - showscores, up - pause). * Added maps aliases (warp01-29 in console). '''psp q1a 0.75 R1-fixed''' * Fixed some missed sprites. '''psp q1a 0.75 R1''' * Initial release. * Start like original quake one, not like a mode. * Some huds and gfx was replaced. == Credits == Using software: * pakexplorer * quark (quake army knife) * fimg * photoshop cs2 * ms paint * psp brew * pbp unpacker * HxD Thanks to: * Juraj Styk - great gl quake port for psp * MDave - psp kurok engine * Electro & co - q1a * Prozzak.ru forums users, qj.net and psp-hacks.com * Peoples who still made cfw and hax for psp * and my wife and son == External links == * Official website - [https://web.archive.org/web/20090705135949/http://rsp.h14.ru/psp/q1a/ http://rsp.h14.ru/psp/q1a/] (archived) * QuickJump - [https://web.archive.org/web/20080212072034/http://forums.qj.net/f-psp-development-forum-11/t-release-quake-i-arena-for-psp-129679.html http://forums.qj.net/psp-development-forum/129679-release-quake-i-arena-psp.html] (archived) * QuickJump - [https://web.archive.org/web/20210326100958/http://forums.qj.net/psp-development-forum/129950-release-quake-i-arena-0-75-r2-update-print.html http://forums.qj.net/psp-development-forum/129950-release-quake-i-arena-0-75-r2-update-print.html] (archived) * QuickJump - [https://web.archive.org/web/20150922131300/http://forums.qj.net/psp-development-forum/135332-release-quake-i-arena-0-75-r3.html http://forums.qj.net/psp-development-forum/135332-release-quake-i-arena-0-75-r3.html] (archived) * DCEmu - https://www.dcemu.co.uk/vbulletin/threads/81500-release-Quake-I-Arena
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