You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
QuakeX is Quake for Xbox consoles ported from SDLQuake V1.09. Version 1.0 comes with the shareware PAK file to get you started. ==Features== *Full singleplayer. *640x480 rendering at 60fps. *Mod Menu for expansion paks/TC's etc. *Gamepad/Mouse/Keyboard support. *Customizable inputs. *PAL60 support. *CDDA audio. *Uses SDLx. *Source code released. ==User guide== ===Misc=== Screen position and size can be modified by opening up config.cfg modifying the following values: xbox_screen_pos_y "0" xbox_screen_pos_x "0" xbox_screen_size_y "0" xbox_screen_size_x "0" These values are relatative. For example xbox_screen_size_x "-60" means reduce the horizontal screen size by 60 pixels i.e 480 minus 60 = 420 pixels Inverting look on gamepad can be set by adjusting xbox_invert_look in config.cfg from "0" to "1". ===Notes on CDDA=== CDDA audio works fine, however expect a slight drop in framerates since there is a performance hit associated with streaming audio as it requires CPU time. ==Controls== R - Fire L - Jump D-Pad Up/Down - Next/Previous weapon Left-Stick Y - Walk Left Stick X - Strafe Right-Stick Y - Look up/down Right-Stick X - Look left/right '''Menu:''' Start - Return Back - Escape Y - Y Controls can be customized via the Options menu, and by editing your config.cfg files. ==Screenshots== https://dlhb.gamebrew.org/xboxhomebrews/quakex3.png https://dlhb.gamebrew.org/xboxhomebrews/quakex4.png ==Known issues== At any resolution greater than 320x240 the crosshair does not work right in menu or on screen. The onscreen keyboard is hyper speed in the console. In menus it is fine. ==Changelog== '''v1.01''' * Added TCP/IP network support. * Experimental XLink support added (works for some, doesn't for others?). * Fixed some bugs with paths. Many more mods will now run (QRally, SFQuake etc). * Fixed issue with D-Pad "jerk". * Rebuilt with latest libSDLx revision. * Added separate 640x480 and 320x240 builds. This is a (near) complete list of changes made by TheDumbAss: * All of Fragger's changes to RADQuake have been ported over to the QuakeX source and modifed as needed. This includes: * Major changes and additions to the menu system and how the buttons move you through it. * Controller setup including the function and sensitivity of the thumb sticks . * A functional onscreen keyboard that works on all text forms in the menus and for the console. * An optional Greatly enhanced Status Bar (includes alignment options). * Several other changes and improvements. Changes unrelated to Fragger's code: * Enhanced Tab Completetion. * Show_fps. * Chasecam fixed. * Fix to stop crashes when loading the wrong BSP version. * max_fps From the tutorial here. ==Credits== ID Software, Sam Lantinga, Iriez & Xbins. ==External links== * Author's website - [https://web.archive.org/web/20040804132947/http://www.lantus-x.com/ClassicX/ http://www.lantus-x.com/ClassicX/] (archived)
Advertising: