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QuakeDS is the homebrew port of Quake, the hit first-person shooter from 1996, to the Nintendo DS handheld system. It supports infrastructure-mode wifi networking for UDP/IP PC-DS, DS-DS, etc-DS gaming. There is another port of [[Q1DS|Quake on DS]], which is a pre-release version of DS Quake and is a completely separate project (by different developers). ==Installation== '''Note:''' To play this game you need Quake's data files. You can download the [http://www.google.com/search?q=quake106.zip shareware version of Quake]. This will only allow you to play the levels from the first episode. If you want to play the full game, buy a copy. In the root of your flash card, make a directory named id1. If you're using the shareware version, copy pak0.pak from that archive into the id1 directory that you just created (if you're using a commerical version, copy pak0.pak and pak1.pak into that directory). Download [http://quake.drunkencoders.com/downloads/config.cfg config file] and save it into the id1 directory. [[DLDI|DLDI]] patch it and copy it to your card. ==Controls== Touchscreen - Changes camera view (sensitivity and mouse invert can be chosen from config menu) Up/down - Move forward/backward Left/Right - Strafe left/right Start - Escape, Show/hide menu Select - Enter (menu), Jump X/Y - Weapon cycle up/down L - Fire R - Jump A - toggle between keyboard and touch buttons More control options are available in the config file. ==Screenshots== https://dlhb.gamebrew.org/dshomebrew/quakeds2.png https://dlhb.gamebrew.org/dshomebrew/quakeds3.png https://dlhb.gamebrew.org/dshomebrew/quakeds4.png https://dlhb.gamebrew.org/dshomebrew/quakeds5.png ==Known issues== Loading gets stuck at "3.1 megs of memory available" - You have not patched your game file with .dldi, see the Download and Install Instructions. ==Changelog== '''2007/10/27''' * The program, working state and game data have been squeezed into the four megabytes of main memory. * It requires either shareware or commercial pak files, Amiga and PC paks have been successfully used. * Many total conversions and mods should work with a stock DS, assuming they respect the tiny memory size. * Total conversion and mods which refuse to play on a stock DS will play on a DS with a compatible flash card when combined with the EXRAM build. * Infrastructure-based wifi network gaming is supported. * Ad-hoc DS/DS gaming is currently de-activated in this version. * There is full control configuration. * Game saves work, although there may be some corruption using certain DLDI drivers - game saving is not guaranteed to work correctly in the EXRAM build (when used with a slot-2 DLDI). * There's a crosshair. * There's view snapping and pen sensitivity settings. * There is a proper timebase, so the speed won't be inconsistent any more like it was in pre1. * There's an on-screen keyboard, for use in-game and with the console, and it is much more functional than before. * There are eight user-bindable 'touch buttons'. * Access to the command line is now easier. * Dodgy QuakeC compatibility has been improved. ==External links== * Official website - https://www.quaddicted.com/files/engines/non-pc/Nintendo%20DS/The%20Home%20of%20QuakeDS.html * Author's website - [https://web.archive.org/web/20160109145028/http://quake.drunkencoders.com/index_q1.html http://quake.drunkencoders.com/index_q1.html] (archived) * Mod DB - https://www.moddb.com/mods/quakeds
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