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This is a Punch-Out!! - Arcade emulator for the NDS. ==Installation== [[DLDI|DLDI]] patch the emulator for your flashcard. Create a folder named acds in either the root of your flash card or in the data folder. Put punchout.zip/punchouta.zip/punchoutj.zip/punchita.zip/ spnchout.zip/spnchouta.zip/spnchoutj.zip/armwrest.zip into a folder where you have arcade roms. ==User guide== When the emulator starts, it will try to load Punch-Out!! (Rev B) automatically on startup. ===Menu=== '''File:''' * Load Game - Choose a game to load. * Load State - Load a previously saved state for the currently running game. * Save State - Save a state for the current game. * Save Settings - Save the current settings. * Reset Game - Reset the currently running game. ===Options=== '''Controller:''' * Autofire - Select to enable autofire. * Controller - 2P start a 2 player game. * Swap A/B - Swap which NDS button is mapped to which arcade button. '''Display:''' * Display - Scaled or unscaled screenmode (L/R to scroll screen up/down). * Scaling - Flicker or barebones lineskip. * Gamma - Adjust gamma (brightness). * Disable Foreground - Turn on/off foreground rendering. * Disable Background - Turn on/off background rendering. * Disable Sprites - Turn on/off sprite rendering. '''Settings:''' * Speed - Switch between speed modes. ** Normal - Game runs at it's normal speed. ** 200% - Game runs at double speed. ** Max - Game runs at 4 times normal speed (might change in the future). ** 50% - Game runs at half speed. * Autoload State - Toggle Savestate autoloading. * Autosave Settings - Save settings when leaving menu if any changes are made. * Autopause Game - Toggle if the game should pause when opening the menu. * Powersave 2nd Screen - If graphics/light should be turned off for the GUI screen when menu is not active. * Emulator on Bottom - Select if top or bottom screen should be used for emulator, when menu is active emulator screen is always on top. * Debug Output - Show an FPS meter for now. * Autosleep - Does not work. '''Dipswitches:''' * Lot of settings for the actual arcade game, difficulty/lives etc. ==Controls== '''Menu:''' L+R or Touchscreen - Open up menu D-Pad or Touchscreen - Navigate menus A or Double tap - Select an option B or Top of the screen - Go back R/L or Touchscreen - Switch between tabs '''In game:''' Select - Insert coin Start - Start Left/Right - Dodge Up/Down - Hand positions Y - Left punch X - Right punch A - Super punch B - Duck (Joystick up) ==Screenshots== https://dlhb.gamebrew.org/dshomebrew/punchoutds2.png https://dlhb.gamebrew.org/dshomebrew/punchoutds3.png ==Compatibility== Tested on iDeaS emulator. ==Known issues== It has bugs in the tile/palette rendering. ==Changelog== '''V0.4.0 2021/03/28''' * Added rom loading of all games. * Added load/save state. '''V0.3.6 2020/06/08''' * Code cleanup. '''V0.3.5 2018/07/22''' * Updated Z80. '''V0.3.4 2018/07/10''' * Fixed mapping of buttons. * Fixed graphics for rev B roms. '''V0.3.2 2018/05/10''' * Added loading of roms from disc. '''V0.3.0 2018/05/02''' * Added support for Arm Wrestling. '''V0.2.0 2018/04/28''' * Fixed zooming. '''V0.1.0 2018/04/25''' * Fully playable. '''V0.0.0 2018/04/21''' * Started to code. ==Credits== Huge thanks to Loopy for the incredible PocketNES, without it this emu would probably never have been made. Thanks to: * Dwedit for help and inspiration with a lot of things. * Reesy for help with the Z80 emu core. * Nicola Salmoria, for the MAME driver. ==External links== * GitHub - http://www.github.com/FluBBaOfWard * GBAtemp - https://gbatemp.net/download/punchoutds.37059
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